600+ monsters is cooler when it's not quantity over quality

The game is going to launch with bugged monsters and bosses, that's pretty clear at this point.

Took a year for some of the most blatantly obvious stuff to get addressed, including Silverfist.


Please, move the monsters-guy to QA. A new act with overtuned/undertuned monsters matters much less than what feels like permanently weak monster balancing based on vibes and then never touched. Even logically, it makes no sense to spend most resources before you can play the content properly, so this really should be rushed initially with a focus on post-hoc procedure.

- Spammable fireballs dealing way too much damage
- A single double-strike humanoid trash monster dealing 4x too much damage
- Being slammed by a 4 sec turtle windup and surviving
- Being slammed by Lachlan near instantly and dying (on chilled ground, irrelevant to ranged)
- Bad hitboxes on several boss abilities (probably gonna be there at launch)
- Queen of Filth rollout being able to be used at 1 meter distance to the player, always hitting twice (much more dangerous to melee than ranged????)

This is just off the top of my head. I'd probably find 50+ cases if I was in charge of fixing this stuff.

Overall, an impression that bug reports regarding monsters aren't really reaching the people who needs to see them.
This crap is part of why you get the feedback that people are randomly imploding. But it's not like visibility issues being off the chart is helping.
Last bumped on Dec 29, 2025, 6:26:38 AM

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