Vaal Temple Procs Too Often

At least reduce the spawn rate of Vaal Beacons to something like 50% or 25% instead of having it be guaranteed.

Having to slog through a temple every 6 maps in order to be cost-effective and not miss the free upgrade altars, which at high levels takes roughly the same time or longer than the time needed to complete those 6 maps, is ridonculous.

At least with abyss league you got okay rewards without being forced to crawl through the abyssal depths every x number of maps, because the depths had a decently low spawn rate.

Sometimes there can be too much of a 'good thing', especially when it's a white elephant in the form of a dungeon that takes longer and longer to complete every time you get it.

The most predictable response I'm expecting: "Just don't do it then."

No, this should have been thought out and the play-time commitment balanced against the rest of gameplay -before- it was released. The onus isn't on players to skip content entirely and miss out on drops/currency because of lame design decisions.

EDIT: Wrong word used.
Last edited by BlakeDrapeta#5377 on Dec 29, 2025, 1:52:51 AM
Last bumped on Dec 29, 2025, 7:40:13 AM
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At least reduce the spawn rate of Vaal Beacons to something like 50% or 25% instead of having it be guaranteed.


I am of the complete opposite opinion: In higher tier maps Vaal Beacons should either give 2-3 crystals, or have 2-3 beacons spawn in a map. It is way too tedious and time consuming to build up the temple as is, with decreased spawns it would be even more tedious and bad.
I felt that way for a while. I started to just ignore it, because it is really easy to get, when I'm in the zone it feels like it's every 10min, but I would hate to not have the option, or if it's rng like the abyss basement.
I do try to go in there and figure it out but it's sinking a lot of time jsut because it's avaiable so often, and I don't really get it, I do it wrong so it's a huge waste of time.
"
At least reduce the spawn rate of Vaal Beacons to something like 50% or 25% instead of having it be guaranteed.

Having to slog through a temple every 6 maps in order to be cost-effective and not miss the free upgrade altars, which at high levels takes roughly the same time or longer than the time needed to complete those 6 maps, is ridonculous.

At least with abyss league you got okay rewards without being forced to crawl through the abyssal depths every x number of maps, because the depths had a decently low spawn rate.

Sometimes there can be too much of a 'good thing', especially when it's a white elephant in the form of a dungeon that takes longer and longer to complete every time you get it.

The most predictable response I'm expecting: "Just don't do it then."

No, this should have been thought out and the play-time commitment balanced against the rest of gameplay -before- it was released. The onus isn't on players to skip content entirely and miss out on drops/currency because of lame design decisions.

EDIT: Wrong word used.


you know that its just how this game works, if its league content it happens every map
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At least reduce the spawn rate of Vaal Beacons to something like 50% or 25% instead of having it be guaranteed.

I cant believe someone even saying that. Even with Holten it was kinda hard to setup, now imagine how hard it would be with 25-50% chance spawn rate lol. Dont forget, that we are on a holidays rn, so the people have some time to play. Average player that can play lets say 2-3 hours a day wont even see Atziri if somehow they reduce the spawn rate of beacons. So no, bad idea, we dont need that.
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At least reduce the spawn rate of Vaal Beacons to something like 50% or 25% instead of having it be guaranteed.


This might be one of the most cooked takes ive actually ever read in the past few days. Im impressed, I need whatever dank your on because its potent lolol
Last edited by SaulSantiago#5695 on Dec 29, 2025, 7:42:24 AM

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