Feedback/Suggestion on Vaal Temple Incursion

trying to make this as fair as possible and also still a fun side stuff to do.

1. only one crystal is needed to access terminal to randomize room/path
2. fix instant access in campaign (holten, etc)
3. each access player always has random 6 tiles (3 rooms and 3 paths) to place.
4. temple has 18 room limit (excluding bonus room from killing architect)
5. finished/closing temple = always clean reset instead of room destabilises. this also excluded bonus room from killing architect (royal access room, vault, etc)

6. player can't run temple until one of any of these conditions were met:
- 18 normal rooms were placed.
- path are connected to architect room or/and royal access + atziri's chamber
"
*note* this way player can choose whether to:

- run 6 maps and just go with 18 random rooms in one temple run.

- rush for architect and/or atziri (with some rooms available). can be done within approximately 9 maps (3-4 to path architech then 4-5 to path both royal access + atziri's chamber)

- make just 2-3 desired room combination (T3 sacrificial chamber, T3 double corrupt, etc) then force start by connecting path to architect/atziri's chamber.

- make a perfect temple by keep reset terminal (1 crystal each time) until getting all desired room combination + path until reaching 18 rooms limit + have access to atziri's chamber. this will take longer time than most for a single temple run but should worth the effort.
Last bumped on Dec 28, 2025, 10:46:06 AM

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