New example of manipulated randomness

I had 23 Divines, and I bought two armor sets better than mine. I cast Vaal on all three, thinking I had a good chance, like at the beginning of the game. Two Vaals ruined the item, and the third did nothing. Well done, GGG, once again proving that your randomness is garbage.
Now the know-it-alls will come along to explain things to me. Better not write "know-it-alls." I trust my experience, and this is what it tells me after years of playing.
Last bumped on Dec 26, 2025, 10:30:30 PM
Lmao. Random is random. Does this post even have a point lmao
Not a know-it-all by any means, and don't want to upset you more than you already are, but a "good chance of something" and a "guarantee of something" are not the same thing.
should have used hinekora lock rip bozo
Bruh, there are multiple outcomes when you use an Vaal Orb, thus, it's "random" what you get.

You could get "changed nothing", "changed mods", "adds vaal implicit", "adds socket" yadda yadda.

Btw., you can use an Omen which guarantees that your next Vaal Orb will change something to get rid of one outcome, increasing your chances.
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Doesn't anyone notice that at the beginning of the league, the result of rolling Vaal isn't that damaging? There are four possible results, right? It adds implicit effects, adds a socket, does nothing, or changes modifiers. Okay, there's a 3-to-1 chance of it working or at least doing nothing, versus a 1-to-4 chance of it damaging the item. Out of three Vaal rolls, I got damaged all three times! I'd say there's a weight to which option comes up, and the one that damages the item has a higher chance. This can happen, I'm not saying it can't, but similar things have happened to me so many times in this game that I no longer think it's just simple randomness. Those who want to understand, will understand.
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Sastre19#1001 wrote:
Doesn't anyone notice that at the beginning of the league, the result of rolling Vaal isn't that damaging? There are four possible results, right? It adds implicit effects, adds a socket, does nothing, or changes modifiers. Okay, there's a 3-to-1 chance of it working or at least doing nothing, versus a 1-to-4 chance of it damaging the item. Out of three Vaal rolls, I got damaged all three times! I'd say there's a weight to which option comes up, and the one that damages the item has a higher chance. This can happen, I'm not saying it can't, but similar things have happened to me so many times in this game that I no longer think it's just simple randomness. Those who want to understand, will understand.


You have a quantity of three vaals or something, it's statistically bonkers to assume anything about the weight/chance/whatever with such a low margin.
Do a 100 or a 1000 vaals and then make assumptions.
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Even more so if you don't throw many, since you'd have even less chance of it going so badly. I don't know why you're trying to defend them; you know that's how it is.
Great nothing but toxicity in this feedback section, 10/10 community and further more why im not returning, ntohign but negativity when someones expressing their feedback and opinions, opinions are opinions and its ok to have different ones, you don't attack others because they don't have the exact same opinion as you thats just wrong, grow up, the RNG to this game?

Its a casino sim, what keeps people going is constant dopamine and over stimulating gameplay aka zoom zoom, if they aint zoom zooming they aint having fun because their brains aren't being overly stimulated and rewarded with excessive levels of dopamine, the moment any of that is disrupted defeats their entire flow and now they cry cry cry because their brains not receiving the same levels it was before :(((((

Its like hitting slots over and over, watching it spin, most have very flashy images and games associated to keep your brain stimulated and keep you going while getting you to ignore the critical thinking portion so you spend all your money!!!

Well these players rush through the campaign seeking that same dopamine high, over and over and over... thats all the game is to them, oh well theres no other effective way to play, oh we just wanna have fun, yes we do as well....
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Sastre19#1001 wrote:
Even more so if you don't throw many, since you'd have even less chance of it going so badly. I don't know why you're trying to defend them; you know that's how it is.


No, that's not how that works.

You can hit with a Vaal Orb on a non-unique:
1. no change
2. modifiers changed
3. vaal implicit
4. additional socket

So technically a 25% chance to hit what you want; Vaal Orbs don't have a weighting.

Now, if I take 100 items and vaal them, I should get roughly an outcome close to that, depending on my "luck".

But if you do the math on you 3 items you vaaled... you actually had to be lucky to hit what you want.

3 x 0.25 is 0.75, so you are even under the base chance of hitting.
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