Removal of Omen of Homogenising and the Death of Real Crafting
|
I strongly disagree with the removal of Omen of Homogenising, because it directly damaged what crafting is supposed to be in Path of Exile.
Crafting is not clicking and praying. Crafting is statistical control and entropy reduction. The Homogenising Omen did not remove RNG. It did not guarantee perfect items. What it did was constrain the randomness, turning blind rolls into informed probability management. Using real knowledge in your advantage... That is the difference between gambling and crafting.... The implicit justification seems to be: “Deterministic craft reduces excitement.” This is only true for people who don’t understand crafting. RNG-based excitement is short-term and shallow. Crafting-based excitement comes from long-term planning, risk management, and system mastery. Path of Exile has always been a systems-driven game, not a slot machine. Removing tools that reward knowledge undermines that identity. Why Homogenising was real craft: Homogenising was good design because it: -required planning -required significant investment -required deep understanding of tags, weights, and affix pools You still had failure states. You could still brick items. But your decisions mattered That is real crafting. Path of Exile has always marketed itself as a deep, technical game for players who think. Removing one of the only tools that turned knowledge into real advantage goes directly against that philosophy.... This wasn’t about crafting being “too strong”. It was about players having too much control. And that is exactly what good crafting should be. At this point, crafting is no longer about decision-making, planning, or system mastery. It’s just: -roll currency -hope for the best -brick the item -repeat That’s not crafting. That’s gambling. I’m quitting League 0.4, not out of anger, but because the game simply stopped being rewarding. Between the sheer number of nerfs and the complete removal of any solid crafting foundation, the experience no longer feels like an ARPG — it feels like being pushed into an online casino. What am I supposed to do? Gamble endlessly, spend massive amounts of currency, and still not get anywhere close to the item I’m aiming for? Or should I just stop caring about crafting altogether and buy extremely expensive finished items instead? meaning that all the knowledge, effort, and countless hours I invested into learning how to craft efficiently were simply thrown away? Last bumped on Dec 18, 2025, 3:57:53 PM
|
|















