PoE1 is a disaster once you've played PoE2.

Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.
Last edited by Sam_GGG#2420 on Dec 20, 2025, 8:35:50 AM
Last bumped on Dec 20, 2025, 8:33:06 AM
"
Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.

What exactly makes it better? PoE1 movement skills are doing literally the same, just faster and less clunky.
On Probation Any%
Last edited by Dxt44#4050 on Dec 18, 2025, 1:01:48 PM
"
Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.


i think u messed up the title, should be: POE2 is a disaster once you've played POE1
"
Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.


Yeah... i feel the exact opposite, the game being balanced around dodging makes it dogshit, mainly for melee.
"
Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.


That was good one
"
Dxt44#4050 wrote:
"
Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.

What exactly makes it better? PoE1 movement skills are doing literally the same, just faster and less clunky.


Moreover, PoE's movement skills provide variety and thematic elements, and are not a mandatory, one-size-fits-all mechanic which dictates the flow of combat. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
"
Dxt44#4050 wrote:
"
Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.

What exactly makes it better? PoE1 movement skills are doing literally the same, just faster and less clunky.


You can't compare that to the dodge movement skill since level 1 and the game being balanced around that gameplay.
"
You can't compare that to the dodge movement skill since level 1 and the game being balanced around that gameplay.

I am trying really hard, but I can't understand what are you talking about.
On Probation Any%
Is this a troll? How can you compare this clunky mechanic to the numerous movement skills we have in PoE 1. Movement skills we can customize to our heart's content by the way - by making them faster, making them deal damage, using multiple ones and so on.
"
Is this a troll? How can you compare this clunky mechanic to the numerous movement skills we have in PoE 1. Movement skills we can customize to our heart's content by the way - by making them faster, making them deal damage, using multiple ones and so on.


Why are you conflating movement skills with a feature like a dodge roll?

It’s a separate addition to the overall game mechanics. Every ARPG has it now, and once you try it, PoE1 starts to feel outdated very quickly.

Report Forum Post

Report Account:

Report Type

Additional Info