Mobs fire damage and ignite is overtuned in 0.4

I was getting insta killed left and right on almost every map even by white mobs. This game obviously don't tell what the cause of death is.

Anyway i finally figured out what the cause was and it's ignite that insta kills me even i have 90% fire res, 1600 hp and 1500 es. Nothing else much damages me but ignite = death.
Last bumped on Jan 1, 2026, 12:45:27 AM
its literally jaw dropping where you just melt in 2 seconds and theres no stopping it. resist capped w/ 75% mitigation from armor and gone. Can we maybe get LESS ground effects and more of this? I'd rather die to this dumb shit than all the bullshit on the ground TBH. Juiced up mats im literally mashing space bar non stop its boring and tedious espicially w/ the awful collision.
Last edited by Jeffydoo#1506 on Dec 31, 2025, 8:16:41 PM
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Jeffydoo#1506 wrote:
its literally jaw dropping where you just melt in 2 seconds and theres no stopping it. resist capped w/ 75% mitigation from armor and gone. Can we maybe get LESS ground effects and more of this? I'd rather die to this dumb shit than all the bullshit on the ground TBH. Juiced up mats im literally mashing space bar non stop its boring and tedious espicially w/ the awful collision.


I believe armor doesn't mitigate DoTs directly.

But yes, ignites got stronger this patch, I think due to how GGG tinkered with it.
Damage needs to be toned down across the board for mobs, bosses, and environmental damage. It's a bit ridiculous to put it politely. I'd be surprised if GGG is actually testing anything for more than 5 seconds before pushing a patch out.
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Damage needs to be toned down across the board for mobs, bosses, and environmental damage. It's a bit ridiculous to put it politely. I'd be surprised if GGG is actually testing anything for more than 5 seconds before pushing a patch out.


More like testing on the campaign and not running multiple juiced maps with the different combinations of affixes. This is where the problem occurs when you start to stack + damage multipliers.

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