Quipolatl's Thesis KILL THE GAME
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Quipolatl's Thesis、。This item has completely killed the game. Regardless of your class or build, simply equip COA and socket it into your gloves to effortlessly achieve tens of thousands of mana regeneration per second. Then configure your defense settings to consume mana before health. Congratulations—you now have no enemies left in this game.
Last bumped on Dec 23, 2025, 2:48:23 PM
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Can't believe how much this is flying under the radar tbh
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It's not a bug. Every league GGG inserts one-two obviously broken mechanics to make people happy and incentivize playing the league. The thing obviously gets nerfed when merging to Standard. Do you imagine them missing such obvious interaction after designing the entirety of the game's complexity and previous league with EXACTLY the same interaction via Tecrod?
They've even adjusted numbers to account for mana regen that is easy to get from tree and gear, so final numbers are on par Last edited by aeldeyr#4935 on Dec 23, 2025, 12:24:02 AM
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I agree it's intentional. I bet they threw this in specifically to try to get people to start using indigon and just nerfed indigon a bit so that it wouldn't be too OP with it.
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What are runic inscriptions? we have to use a curse?
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" same thing with Atziris Impatience not removing mana/life, basically working as 100% free cdr. No way stuff like that goes unchecked after the very first tester Also they've shadow-reverted mana flare nerf, now it can trigger triggers again (maybe it already could? I had problems with this setup before, don't remember why) so choir-temporalis is back, as mana flare is % of current mana, not total (viable anyways with lifetap sufficient life leech). And made a choir "buff" that is absolutely useless unless you use temporalis, but large enough for people to notice and start theory-crafting. I bet mana bug is also to hint players in the direction of mana flare. They've even added druid's inevitable critical, so people would not complain that there is not enough crit on the tree to crit-cap with 8% base mana flare crit chance. You could, though, with blind+perfect Heroic Tragedy (insane cost, but possible), or using crit rings, or BloodMage. Not mentioning Static Storm also triggering Choir This gets kinda boring, as it is too blatent... They are kind of carving pre-defined "broken paths", and nerf everything outside "the Vision" to the ground. It works, but gonna be nerfed next patch, no point investing hundreds of divs, though it could look really cool with negative life stacking and could be improved up to a true 0.1 zero-button build I'd love to see Jonathan show his knowledge of the game (as he bragged to make "any skill viable") and share 2-3 meaningfully mechanically different variants of a 5 mln dps Spark (I am generous here and not asking for Lightning Conduit, or a 20+ mln dps. Spark genuinely has a lot of scaling vectors) Chronomancer, soloing a full-party Uber Arbiter within the time stop duration, and then clear a well-juiced full-party delirium Citadel with the same setup. To share a little bit of his vast knowledge and give the community a hint where to look within the infinite realm of possibilities. Unless his definition of "viable" means 5-step combo to kill a white mob Last edited by aeldeyr#4935 on Dec 25, 2025, 4:45:42 AM
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