[Suggestion] Add option to mass apply currencies

The general idea is to add the option to mass apply most currencies on a bunch of items(maps/weapons/clusters/flasks) in a tab or some similar item space.
Currencies like transmutes, augs, alts, chisels and etc.
This will be very useful for rolling maps, weapons, clusters, flasks.

I have a few ideas on how to do this:

1. Make this a harvest craft. Add one more bench with a tab and slots for fuel(lifeforce). It will use 10 of any non-sacred crystalized lifeforce + additional currency to repeat the craft on each item in it.
Fun idea: the player also needs to use 1 sacred crystalized lifeforce to power the bench. It will not be consumed.

2. Alternatively make this a Kalguuran craft. Same mechanic but it uses either gold, dust or expedition artifacts.

3. Additional option to one of the above. Mega important and useful in my opinion. Respect the filter. When using this crafting method, repetition will only occur on items that are not highlighted by the filter.

The tab for the craft should be the size of a regular tab.
Last bumped on Dec 17, 2025, 9:41:28 PM
-1
“Freedom is what we do with what is done to us.”
Yes please.

Even better, just let us choose from a dropdown menu what mod we want when alteration crafting, and let the game auto-use up currency until you either run out or it hits the mod. You can maybe set a maximum amount of alts used in case you don't wanna burn 5000 randomly.

Would also be nice to just set up a mod list of wanted/unwanted modifiers and then click a button and auto-roll all your maps. All of that would be amazing QOL +1

Cuz right now its so boring having to chisel and alch scour like 20 maps and then put them in the extra inventory on the map device which doesn't even have a hotkey for quick-deposit and you have to clumsily fill up the map device then keep ctrl+clicking the rest of the maps in, then move the other 5 back into it. Like wtf is thaaaat lol
"
Toforto#2372 wrote:
Yes please.Even better, just let us choose from a dropdown menu what mod we want when alteration crafting, and let the game auto-use up currency until you either run out or it hits the mod. You can maybe set a maximum amount of alts used in case you don't wanna burn 5000 randomly.


They are not going to automate crafting to the point of the game playing the game for you.


"
Toforto#2372 wrote:
Cuz right now its so boring having to chisel and alch scour like 20


Just use chaos orbs, saves you lots of clicks and time. It's that simple
Or if you have to alc&go craft your maps so hard it's maybe time to improve your character, or play an entire different build to alc&go quite literally.
Or simply buy tons of 8 mod maps as it not only saves time by skipping the whole crafting, but also gains more loot than alc&go :)
Flames and madness. I'm so glad I didn't miss the fun.
"
Toforto#2372 wrote:
Yes please.

Even better, just let us choose from a dropdown menu what mod we want when alteration crafting, and let the game auto-use up currency until you either run out or it hits the mod. You can maybe set a maximum amount of alts used in case you don't wanna burn 5000 randomly.

Would also be nice to just set up a mod list of wanted/unwanted modifiers and then click a button and auto-roll all your maps. All of that would be amazing QOL +1

Cuz right now its so boring having to chisel and alch scour like 20 maps and then put them in the extra inventory on the map device which doesn't even have a hotkey for quick-deposit and you have to clumsily fill up the map device then keep ctrl+clicking the rest of the maps in, then move the other 5 back into it. Like wtf is thaaaat lol


I thought this was sarcasm then realized who posted it. jfc.
“Freedom is what we do with what is done to us.”
i used to like the idea of having different crafting options being available specific to certain mechanics.

then i got old and realized its a huge amount of tedium. i need to delve to get fossils to get the items be valuable mod or some other stuff. then i need a good item base which could either be influenced, synthed or fractured. then i need to roll until i get something good. then i need to beast craft for imprints. ooops almost forgot, might need to unlock crafting recipes as well to unlock meta crafting. might need to run essence. might need to use harvest for some shenanigans. if its an ammy/ring, will consider running blight to anoint it or get it reflected. then get hinakoras to try and get it double corrupted with good mods. might also have to try running heist for enchants.

to some this is crafting a masterpiece.

to some. aint got no time for that. i used to be in the former group but nowadays i m getting older and more jaded. i've become disillusioned by the idea of a forever game. heck even now poe is more focused on seasonal content rather than actual forever game mechanics (standard).

but that said, its fine the way it is. could be better/easier/simpler. but i m not invested enough to give suggestions on the matter.
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