POE1 – Severe latency and client crashes when joining US-hosted parties
|
Hello,
I am an EU-based player and I am currently experiencing severe network issues when joining parties hosted in the US. My connection is stable under normal conditions: ~15 ms latency in town No issues when playing on EU-hosted instances However, when I join a US-hosted party, the game becomes completely unplayable: Entering a US-hosted map can take several minutes Once inside, my character often gets stuck and cannot move If movement is possible, I experience constant and infinite rollbacks The in-game network latency monitor (F1) shows values ranging from 5,000 ms up to 30,000 ms After a short time, the client eventually crashes This has never happened before. In the Client.txt log, I consistently see the following warnings during these incidents: " These issues only occur when the host is located in the US. When playing on EU-hosted instances, everything works normally. Could you please investigate potential routing or server-side issues affecting EU → US connections? Thank you for your assistance. Best regards. Last edited by Atao#1574 on Dec 14, 2025, 1:43:01 PM Last bumped on Dec 14, 2025, 1:39:06 PM
|











