Personal Keepers feedback

The QoL was really good and amazing, for me the biggest winner this league.

The hive encounters themselves started out very fun, as you had a high monster density very early in the campaign, as to test/benchmark your character in a way that you usually cant do that early on. Also the exp gained from it helped rush the campaign very quickly.

I really enjoyed the theme, but i didnt enjoy the tree mechanics.

The tree functioned as a replacement for other currencies/league mechanics, making most of worth to quite nothing, so farming in general felt much more unrewarding.

I personally dont like such kinds of "replacement" leagues. I personally enjoy it much more if its an addition to all the other mechanics, so its still worth running them.

But knowing you could gamble for a better item just by clicking a tree felt very unrewarding to me and made all items i found with the exception of some few, very low value.

I think this is a problem similar to graveyard league.

If the rewards from the tree instead would have come from the encounters directly, i think i would have enjoyed them more.

I understand that the graftblood you get functions in a "similar" fashion.

But to stop running the map to stand at a tree to gamble for rewards didnt feel good to me.

Also hive fortresses felt like a slog, and clearing them took a while, which at a certain point i couldnt be bothered with, spending like 5-10 minutes to clear the fortress.

I still enjoyed playing, but it felt like such a drastic difference in game-feel and the devaluing of all other currencies felt very bad to me, especially since i really enjoy hopping between farming strategies.

Also please add a "refund all" button for the refund points gained by orbs of unmaking. PLEASE

Keep it up!
Last bumped on Dec 11, 2025, 11:30:19 AM
Fortress: agree it is too long, but they did boost the rewards for it quite a bit. In juiced maps it is a very nice extra loot/gold explosion, adding extra value to the map/scarabs used. Would feel better if they would just make clearing the edges before starting it easier. Either gives the chest mini map icons or put them in the same place every time.

Small breaches: are fine, but when they stabilize, the monsters summoned should be near where you currently are. Having to run back to kill a couple trash rare mobs feels like a waste of time, esp since they bascially drop nothing of value ever.

Hives: These still suck. The walls are bad. The speed of the encounter is bad. The loot is bad.


Tree: Definitely obliterated low/mid level early crafting profits. Essence crafting, dead. Memory strand bases, garbage. And forget even looking at ground rares. Hope they reuse the zone the tree is in though, very cool

As for a refund all button for regret/unmakings, I would rather see it function like path of pathing, where you could choose to refund any allocated passive, regardless of connections, and it would just unallocate everything in the most direct path leading to that passive. This would allow for one-click respecs of entire/most of mechanic wheels. There would of course be a confirmation pop up that told you how many points that would cost.



“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Dec 11, 2025, 11:31:04 AM

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