Flesh and Stone's Blood stance aura appears limited to hits from you/your skills

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While in Blood Stance, Aura makes Enemies take up to #% more Physical Damage from Hits

This stat should probably be reworded to 'from your Hits' for clarity. It doesn't debuff enemies generally, it only applies to hits by the buffed player (or their skills via trap/mine/totem/etc.).

Enemies in the aura do not take more physical damage when hit by other entities, like minions.

Test:
- Summon Skeletons of Mages
- Brutality to remove their elemental damage
- Controlled Destruction to minimize crit chance (to 1%)
- Rangeless added physical damage from 'Minions gain Added Physical Damage equal to 10% of Maximum Energy Shield on your Equipped Helmet' on That Which Was Taken
- Maw of Mischief helmet with 50 ES for added phys (but also to delete skellies)
- Enemies within 1.5m of player (maximum effect)

Minion damage is completely unaffected by changing stance from Sand (Stone buff) to Blood (Flesh buff).

Video demonstration (youtube)
Last bumped on Dec 10, 2025, 3:33:04 PM
The same issue also prevents this stat from applying to (some) reflected physical damage. Doesn't work for mods like Reflects 100 Physical Damage to Melee Attackers. Does work for impale damage, if caused by hits from the buffed player('s proxies).
Last edited by Seikah#0204 on Dec 11, 2025, 7:23:55 AM

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