Ailment magnitude UI bug.
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Hi, this has been a bit of a longstanding bug that popped up when effects like bonechill and combustion had their bugs fixed a few years ago.
Basically, the ailment effect icons displayed under enemy life bars are not entirely correct. While they *should* display the strongest active ailment magnitude for a given ailment, as far as i can tell it appears to just show the magnitude of the first instance applied to that enemy and then not update it properly when stronger magnitudes of that ailment are applied. It's something i can recreate fairly reasonably. As my chosen skill has hypothermia and applies a 50% shock on every hit, the first hit I land on a target (before they're chilled or shocked) is considerably weaker than subsequent hits after they're chilled and shocked. As such, the chills applied by those subsequent hits should be at least a little stronger in magnitude than the one applied by the first hit. And yet, the chill magnitude shown from my first hit never changes. Furthermore, just for more concrete testing, I used Frost Shield with some increased ailment effect. My frost shield creates chilled ground with a 17% chill magnitude. Knowing this, I inflicted a weak chill on a pinnacle boss (uber sirus) with a hit, which had a magnitude of 12%. Afterwords, i created a frost shield with the enemy within its borders. While they should have been chilled by 17%, the UI continued to display just 12%... even after the duration of that 12% chill ran its course and the only remaining chill on the enemy was from frost shield. As far as i can tell, this does just appear to be a UI bug. It's hard to be certain, but it feels like enemies are actually getting slowed by the proper amount. It's just the icon isn't matching up, which can be annoying, especially if you're trying to gauge whether or not you want to/need to invest in more ailment effect. Last edited by Shppy#6163 on Dec 9, 2025, 1:45:05 AM Last bumped on Dec 9, 2025, 2:12:36 AM
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I first noticed it back in Settlers. It is a UI bug, but not only do ailments not update, but it can also flip around the ailment icon and the value. Or one of the icons is missing causing the remaining to be offset. Like I'll randomly have a scorch value of 50%, which is really just the shock value. Or a shock value of 6% even though I had minimum shock from Elementalist. Basically all of the ailments with icons can become a value of another ailment depending on the build I'm playing at the time.
I forgot my old theories about it now, but you can force refresh the HP bars to get the updated values. If it's something outside of pinnacle bosses with permanent HP bars, you can unhover and then re-hover the hitbox and it will refresh to the correct values. This also goes for ramping shock values from a high shock causing more dmg causing a higher shock or multiple sources like your testing, but requires a lot more re-hovering to validate. Has been reported a handful of times, but who knows if/when it will be fixed. |
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