10 slots currency exchange are not enough for console trade
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Why do we have such hard restrictions? I can't put all my scarabs on sale because im always 10 slot full. Trades here are slow and restricting currency trades is unnecessary. Please make it at least 20, im on my knees
Last bumped on Nov 8, 2025, 4:10:14 PM
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" It needs to be at least 100 for how small our market is and the loss of trade market. I have fossils, blight oils, essences, scarabs, many things I would like to sell. Old trade market had no limit to how many items I could list for sale. Fully agree they should up currency exchange limit significantly to make up for the loss of TM. Half the reason I play on console was because of TM which meant I didn't have to interact with people. Playing since synthesis league and can count on one hand the number of direct trades I've done. My solution has been to price everything, when I get whispers, ignore them, and then put those things in merchant tabs or currency exchange. |
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for the new system to work on console every player would need arround 200 slots at least else it is just a place to abuse new players as all the divination cards stay unpriced and so do the scarabs and boss fragments.
i still can't sell any maven invitation as the only offer (110c underpriced) online since a day ^^ same with the special exalts as we are at the point were every item has a fixed price already you could add price ranges like EA FC did :/ it destroyed trading there but it can't get much worse already (would fit as you already use the "we can't help, not our problem" EA support style already) we had a great system on console that needed 2 improvements you were strict against and now that we got that, you had to destroy the good part of our old trading system :/ (every player with the unique and map stash lost 50 CHF in stash value btw) |
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