[QoL Request] Increase Faustus Sale Slots for Currency/Consumable Trade

Hello GGG Team,

First of all, thank you for the work on the offline trade system on consoles. It’s a real improvement and brings the console experience closer to PC. However, there is a major limitation that strongly restricts trading on consoles: the 10-item sale slot limit (Faustus).

With only 10 slots, it’s nearly impossible to: effectively sell or buy currencies, scarabs, essences, oils, or other consumables, maintain a healthy and fluid economy on consoles, especially since the player base is much smaller than on PC.

I suggest increasing this limit to 50, 100, or more. This would allow: players to sell and buy a wider variety of items, a more functional console economy closer to PC, an overall improved trading experience without changing the current offline trade system.

Thank you for your attention and for your work on the console version.
Last bumped on Nov 5, 2025, 2:30:11 AM
You do know that PC has the same slot limit too, right?
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QQPQ#9136 wrote:
You do know that PC has the same slot limit too, right?


Of course PC is at 10. What does that have to do with the suggestion that increasing it on Console would significantly help currency trading due to smaller player base (which I 100% agree with).

At launch of currency exchange Mark said it could be increased. Its probably coded for it and can be changed with a simple configuration and likely per market.

Currency trading is in a really bad spot on PSN with the loss of TM. An easy patch is to let the fewer players list more items each to fill out the exchange. It makes sense.

It took me 12 hours to buy 20 suphite scarabs yesterday on currency exchange that I would have had on old TM in minutes.

And the volume of whispers I'm getting this league, ridiculous. Turned off all chat/sounds for that peaceful mapping experience!
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WG420#9730 wrote:
"
QQPQ#9136 wrote:
You do know that PC has the same slot limit too, right?


Of course PC is at 10. What does that have to do with the suggestion that increasing it on Console would significantly help currency trading due to smaller player base (which I 100% agree with).

At launch of currency exchange Mark said it could be increased. Its probably coded for it and can be changed with a simple configuration and likely per market.

Currency trading is in a really bad spot on PSN with the loss of TM. An easy patch is to let the fewer players list more items each to fill out the exchange. It makes sense.

It took me 12 hours to buy 20 suphite scarabs yesterday on currency exchange that I would have had on old TM in minutes.

And the volume of whispers I'm getting this league, ridiculous. Turned off all chat/sounds for that peaceful mapping experience!


Thanks for clarifying!

Allowing currencies/consumables in the asynchronous trade could be an alternative, but it would likely be more complex to implement.

Waiting 12 hours just to buy 20 Scarabs perfectly illustrates how broken the system is for consumables. Many players are completely lost compared to the old system, which worked relatively well. I expected the new market to add to this system rather than replace it.

Thanks again & GLHF !
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Allowing currencies/consumables in the asynchronous trade could be an alternative, but it would likely be more complex to implement.


This should be done, as they told us that the old trade system will still work (which isn't the case) :/ with the old system it was possible to use the instant sell option with these items and now we are forced to use the 10 slot limited system which is terrible to use on console btw.

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