Evade Hp build

let me know what you guys think or any improvements i can make to the build :D. its primarily a flicker Strike frenzy build with as much hp and evade as possible.
Evaide Hp
Evasion is the worst defense on the game due PoE mechanics. If you want to try something different, I would suggest use Iron Reflexes and armor/evasion nodes, or pure armor nodes. Dextery points will raise your armor % even more. Get some resistances and you'll be done.
Also, reduce the amount of skill points used. Never think in a build using all the 120 points. Tip: Survivability first, damage later.
can you explain why evasion is the worst poe mechanic?

Quite frankly I would rather something missed 9 times out of 10 than hit me 10 times out of 10 wih reduced dmg.

Consider that playing Ranger you would avoid physical damage. That leaves projectile and spells. Spells get 75-85% reduction from capped resists. Upto 95% with a flask. A lot of spells work as projectiles so you avoid them 95% of the time anyway.

When you have to run away you bet your ass that evading and dodging is better than reduced damage. Especially those times when you have no flasks left.

The only real problem with full evasion is those charging physical mobs such as Rhoas but taking care and planting a totem to distract or moving out of the way can make these mobs potentially a lot less dangerous.


Frankly I can't understand why everyone says Evasion is so bad. I don't mean this post to troll any opinions against Evasion but i simply don't understand why it is bad. I have stood with 6 archers around me whilst ate my dinner and let them miss for 15 minutes with my heal delta recoving what they do hit before they hit me again. I kinda like that in case I desync or simply lag out.
Hi, I've never played a pure evasion build but it sounds interesting. I'm sure it will work great but its RNG after all. Even with 90% evasion you will get hit 3 times in a row sooner or later, it's just less likely. And when you do, you won't survive with no armour.

I guess the benefit of armour is that it's easy to predict the damage you'll take and flask management. Although armour scales bad the higher it goes, so it's definitely not a very good option.

Next melee build I'll do will be a split betweem armour and evasion, that sounds like could work very well (there were some good thread on it). You're not the best tank out there but you're not hit as often and points invested are more cost-efficient (i.e. you're armour and evasion are in the mid-range where they still scale well).
IGN: AlCohonez, GhengizCohen
Last edited by piotras#5522 on May 19, 2013, 10:46:50 AM
with 90% evasion you can only get hit 3 times in a row from melee. There is a nice algorithm going on that makes sure the evasion spreads out.

example.

90% evasion

First projectile hits.
You will get 7 more projectiles that are practically guaranteed to miss.
8th, 9th and 10th projectiles seem to have a higher chance to hit. The 10th shot will automatically hit if it gets that far.


So using good evasion tactics you can limit the projectile damage to really safe levels. It's melee that will be the worst because if you went with Acrobatics with Arrow Dodging then you have no armour or energy shield. This is the problem against melee. No damage reduction or buffer shield.


However once you hit spell totem level you can slap Temporal Chains on a totem and kite melee. Also if you have any sense then Chance to Flee will be somewhere in the build. Better for melee to be running away than towards you.


Of course I might be missing something and would still like to know why people think pure Evasion isnt worth taking in HC.
There is a nasty trick with acrobatics. More evasion you have, less dodge provides by acrobatics. Lets us presume you have 0 evasion and acrobatics. Then you'll dodge 20% of all hits with interesting mechanic. This mechanic doesn't allow to hit more then it should be by percentage chance. Plz read here: http://en.pathofexilewiki.com/wiki/Evasion
But with 50% chance to evade acrobatics add only 10% to that. So higher your evade chance - low dodge chance from acrobatics.

I started my ranger with Acrobatics defense build. Later I refused from phase acrobatics and 4 small nodes of dodge, and later from acrobatics itself and respected to Iron Reflexes. Yes, with arrow dodging you feel save with all that poison shooting cobras, all archers (those nasty Lunaris Temple machine-gunners) and even nice to farm Piety laughing at her face with to all that Ice arrows. But there are tons of unavoidable damage sources that kills you. All chargers (Roas all types, ribbons, shield chargers) - have 100% chance to hit. So you receive full amount of damage every time they charged at you. And 2 blue roas could kill you with just a charge. Every time you are hit you receive stun because of amount damage rated to your poll received. You cannot add some defense from granite flasks and with hard hitter hexproof group of mobs all you need is praise that their hit chance gap low. Because If every one started with 60% chance gap, that means that they will hit you each by one and it will be enough for you. You'll even won;t be able to run away because of permanent stuns. All flicker strikers also never miss. Lets us make a situation: you pooled 2 flikerstrikers. Each of them uses his abilities and deal from 600 to 1000 damage, and after that they start to hit with normal attacks. If one gap chance is high - there is a resurrect in town button. And I don't talk about bosses :) Butcher in dungeon map has his special attack 100% hit chance. Skeleton in ticket map uses RoA, that pure physical skill and never miss.

I don't know how much life pool you are going to have, but me with mine 2k life I got one-shooted lots of times.

And camon, have you seen smbd 100-th lvl? Think your build for 60 lvl, then for 70, then for 80. Not much players have 80+ lvl and even less of them 90+. So be realistic a bit.

And finally I strongly confident that best defense is your offense. Killed mobs won't hurt you, and your build is smth like: I'll dodge everything and what I don't I'll care with my life pool and as for attackers - they will die from ages. May be it is working in some other games but not here.
Currency: http://www.pathofexile.com/forum/view-thread/400203
For new comers: Ranger guide and 10 builds
http://www.pathofexile.com/forum/view-thread/69224/page/1
To crit or not to crit: http://www.pathofexile.com/forum/view-thread/466825/page/2
interesting post.

Its a shame evasion doesnt stack up. I hate being pigeonholed into armour when there are other options. It kills build diversity a bit.

Just died to a bad fps spike so I might just rebuild with Iron Reflex instead. I was doing fine until then. i had gone full defense with EV and had hardly any dps.
I've been thinking about pure evasion as well. It's generally not a good idea though because of how quickly small packs will slaughter you, even with evasion. In order to make evasion-hp work you need a lot of both. Otherwise you get swarmed by a small pack, you evade a lot of hits but the ones that connect HURT, and they're likely to stun you. Get swarmed by a pack of crappy mobs and you could easily find yourself stun-locked and dead. Very high health counteracts this, block-and-stun-recovery counteracts this, but that's an investment.

If I were to go for an evasion-hp build, I'd try to build it around uniques that convert physical damage taken to other damage types. For instance Cloak of Flames converts 20% of physical damage taken to fire damage, and Darkscorn converts 25% to chaos. Theoretically if you had 75% resists, using both of those is like having a guaranteed 33% physical damage resistance. Of course using both of those uniques would make a wonky build, but you get the idea.
nice Splitstick. I hope you have time to make a build for it :)

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