Amanamu's Void is not Intuitive

Perhaps I'm missing a method to check on enemy modifiers, but Amanamu's void apparently works by forcing you to fight within a black on black circle in order to damage an enemy. It's basically proximal tangibility with extra steps.

Problem is, you're conditioned over the course of 4+ acts to stay OUT of anything that's on the ground. It's pretty universal. And since I can't check the enemy's modifiers in game (unless I can, in which case that should probably be a tutorial at some point), I'm stuck fighting an enemy that appears to be bugged, since it doesn't take damage very often. Combine it with an energy shield modifier, and the fight becomes very stupid very quickly.

Last bumped on Sep 22, 2025, 3:44:42 PM
Yes, I struggled pretty hard the first few time Abyssal Rare Monsters got this modifier. But the one I have the more beef is again the ground effect of doom that's barely visible. I seriously die more often to those various ground & death effects than monsters. :P
Last edited by Djirane#4170 on Sep 22, 2025, 3:26:02 PM
GGG with Shade Walker: stop standing in bad stuff, duh.

Also GGG with Amanamu's Void: go stand in that black stuff, duh.

Nice consistent design.

Report Forum Post

Report Account:

Report Type

Additional Info