[0.3] Hexblast Pathfinder - 200% rarity - 60% MS - slow/curse immune - clears all content

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Introduction
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I was looking for a fun build challenge, so I decided to go with Hexblast. It's not the most popular skill and can feel a bit clunky, but it does have some promising traits, like very high base damage (x4 Lightning Bolt). I wanted to find out if its strengths could overcome its weaknesses.

The answer is, sort of. In the gameplay video you can see that it holds up well compared to good builds: clearing 6-mod deli T16 with tanky map mods with ~200% player rarity and 60% ms. But there's a catch: I'm always casting twice and I need to hit a particular timing. Once you get the rhythm down, it's not that hard, but it's definitely extra effort compared to other builds. So, if you’re thinking about trying this build, just keep that in mind.


Build Summary
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Hexblast is able to detonate a curse after half its duration has passed. We cast Despair to curse first, then, after a brief delay, cast Hexblast to detonate the Despair. Because we want to minimize the time we have to wait before we can cast Hexblast, we decrease the curse duration and the curse activation delay.

To make everything feel extra smooth, we get a lot of cast speed and prioritize defensive layers that prevent the enemies from interrupting our rhythm (slow immunity, stun/ailment threshold).

Still, doing this little dance for every monster is very cumbersome. So, we use that Hexblast does chaos damage, to poison with it and take advantage of the Pathfinder ascendancy Contagious Contamination which causes the poison to spread to nearby monsters.


Build Details
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You can find information about the items, skill links, campaign choices and everything else in the PoB. Some of it is shortly discussed in this section.

The provided PoB (v2) should suit both high and low budget, simply replace the affixes that provide rarity with useful affixes and that should make gearing a whole lot easier.

I am leaving the first version (v1 )of this build here, as well as some old PoBs which I saved during my progressing and the old write-up. Feel free to ignore all of this completely. This could provide some inspiration if you want to make a build that oneshots bosses.

v2 <- look at this one
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PoB: https://pobb.in/ZrsSbaSECAE8 WIP

Despair support gems
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To decrease the Curse duration we support it with Doedre's undoing. This lets us support with Overabundance 1 (50% less). Compressed duration also gives us 35% less. In the tree we take 3 reduced skill effect duration nodes (in total 32% reduced) on Weapon Set 2. We round out the supporting gems with Rapid Casting 2 / Mobility and Efficiency.

We could add Decaying Hex which would let us add Swift Affliction. You can also anoint Near at Hand and play a lower level curse to make the duration shorter. Using all the tactics that decrease the duration makes it difficult (impossible?) to still detonate the curse, because if you cast Hexblast too soon after Despair, you disable the Despair. But I'm not holding you back from experimenting!

I also tried Decaying Hex and Chaotic Freeze. Even with some investment in increased Freeze buildup which we can take at the Monk start of the passive tree I didn't find this to be worth much and the increased mana cost was bothersome.


Hexblast support gems
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Damage is typically no concern so that gives a lot of flexibility for different support gems, only Poison 3 is a must have, to reliably enable our poison spread.

Don't be afraid to experiment because different gems might suit your style better.

Efficiency is great because the mana cost of Hexblast is very significant at higher skill levels and this allows you to whiff your timing more.

Concentrated Area is a good damage increase, doesn't increase the mana cost, but decreasing the area noticeably reduces the QoL.

On top of the gems in the PoB (Poison 3, Concentrated Area, Extraction, Controlled Destruction, Rapid Casting 2) I can also recommend Mobility, Considered Casting and Deliberation.


Arcane Surge? Rapid Casting 3?
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Feel free to try these options, in theory they could work, but I want to stay away from effects that add variability to my casting speed as that affects the rhythm. Especially Arcane Surge would be worth it on paper.


Build defining items
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Ming's Heart (ring) and Shavronne's Satchel (belt) are two cheap uniques. Ming's Heart simply adds damage, only Shavronne's Satchel changes how things normally work: it allows the your life flask recovery to also apply to your energy shield.
Because we never have any life recovery from our flask (always Full HP at 1), you need to get a Life Flask with instant recovery.

Prism of Belief adds a lot of damage but is replaceable by any good jewel. It is currently very cheap because noone plays Hexblast. Message me in-game if you are poor and want to try out the build, for a free +1 Prism (only applies to first three customers).

I opt for a lot of mana regeneration and mana cost efficiency on the wands and foci. Obviously +skill levels, but it is less important in your curse setup, but there you do need to get faster curse activation on the focus. Try to match mana / ES in both weapon sets as much as possible. Compensate with slightly different pathing in the tree for the ES. It is nice to have at least one wand with Chaos Bolt to apply Wither stacks. If you don't, don't path to the Wither nodes in the tree.

Every other piece is very generic. A high ES helmet for synergy with Subterfuge Mask. Deflection on every piece of armour with evasion. Resist ring, with mana / evasion / increased chaos damage as nice to haves. I would use the amulet as a good source of cast speed and skill levels but everything else on it is also flexible.


Passive Tree
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Assign Hexblast to weapon set 1 and Despair to weapon set 2.

The weapon set 1 tree focuses on damage, the set 2 tree on stats affiliated with curses.

Some small notes:
• I grab a few extra defensive nodes in set 1 to match the ES I have in both weapon sets as much possible (the difference is because of the different foci you will have).
• You need to get your curse activation delay as close to 0 as possible but not 0 (then the curse wont cast). You can see what it currently is in the tooltip of a curse (you wont see it if it's supported by Doedre's). My curse activation delay is 0.03 s or something. You have to fine tune the "faster curse activation" stat with a sapphire jewel on the passive tree. My number on this jewel is 10% (it ranges from 5%-15%), but it will depend on the rolls you get of this stat on other pieces of your gear (I think maybe only weapon set 2 curse focus, but it could be somewhere else too).

• I DON'T take Stacking Toxins, but maybe you should. My megalomaniac gives me Building Toxins. You should grab one of these points. In my PoB I put a 70% less cast speed modifier to account for the entire combo, if you don't, then PoB will tell you that this point is a massive dps increase, but clearly you can't just cast Hexblast at its max cast rate (you won't detonate any curses), so it overestimates the number of poisons you can apply (the number of poisons are relevant for the poison proliferation of your ascendancy, but you generally don't lack any damage there).

• If you don't have Chaos Bolt on any of your wands, don't take the wither nodes. Also, you should have them in the weapon set of your Chaos Bolt (then your tree will look a bit different, but there are some points that are not that great in weapon set 2 that you could drop). Actually, after writing this down, maybe Chaos Bolt should be in weapon set 2, to free up more points for weapon set 1. I don't know.

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I am lower level, what points do you recommend to drop?

If you are just a few levels lower, drop some survivability or damage nodes, as you see fit.

If you are significantly lower, drop mana regeneration nodes (definitely play Efficiency support) and take the stat nodes in the early part of the tree to get out of that region faster, adjust your "chance to inflict ailments" or "chance to poison" but taking more of it on jewels. You could also drop the Ailment Threshold nodes (I don't recommend dropping the Stun Threshold ones).


Chaos Inoculation or not?
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PoB non-CI: https://pobb.in/nv3zT7NH9p1t

I briefly ran a version that was not CI. In most cases it is simply tankier: it has extra life, can make excellent use of the unique Olroth's Resolve Ultimate Life Flask, can get poison immunity on the passive tree and bleed immunity from charms. Needing to get additional chaos resists complicates gearing and significantly raises affix pressure.

This version also fits in Plague Bearer with spirit on the amulet instead of rarity. Plague bearer is great QoL and lets you press a sweet instant button to push monsters out of the way or clean up scattered monsters at the end of an abyss, strongbox or simulacrum.




v1
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OLD POST
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Yap session
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I wanted to make a build that makes good use of this iconic pathfinder ascendancy notable:
Contagious Contamination
"

The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres


Why is this difficult? Because Herald of Plague exists. For a measly 30 spirit you (and every other exile) have access to an almost strictly better version of your precious ascendancy notable, since the herald version also hinders and has a larger spreading range (depressing). However, it is meaningfully worse in one regard: it requires a martial weapon. So, we will be a spellcaster.
Good news, because another thing that I wanted to try out was Hexblast. Curses are interesting and the spell itself has extremely high base damage (4x Lightning Bolt). But it is clunky. There is no way around it: we have to cast a curse, wait, Hexblast. We plan to mitigate the clunkiness by casting as little as possible: AOE one-shot.

Because Hexblast does chaos damage, we can solve the AOE part with our ascendancy (if we actually one-shot the first thing that we poison).

To improve our one-shot potential we grab everything that gives a lot of stats for the trade-off conditional "enemy on full life", since we plan to only hit once anyway. The best of these things are related to crit (e.g. nodes on the tree, ambush support), which is not a good match for Hexblast as its base crit is quite low (7%). But we need to reliably crit, because once the enemy is no longer on full life, we will lose a lot of damage. For this reason we are going to use Sandstorm Visage, which adds flat crit%. We commit, no plan B.

Curse effect is also really strong. Poison has great innate synergy with curses because both despair and temporal chains scale poison damage. Making everything slower with temporal chains also gives us more opportunity to cast our two spells without getting interrupted. Since we want to scale curse effect anyway, it makes sense to add any useful curse. Lucky timing: they added a new support that gives +1 to curse limit (Atziri's Allure). Note that temporal chains also has synergy with Wither and Sandstorm Visage!

Back to Hexblast. Before we can cast it, half of the curse needs to expire. The first iteration of the build played around with reduced skill effect duration and support gems that lessened duration, but still, there were a few unfortunate anti-synergies. Firstly, we want a high curse skill level for the larger effect and the area, but that increases the duration. Secondly, our temporal chains makes the curse expire slower on enemies... It worked, but there were definite downsides. But again, we are in luck, there is a new support gem that applies the supported curse with a 3 second duration (Doedre's Undoing). This makes the build a whole lot simpler to put together. One small problem, this support gem does damage. For most builds this is never a bad thing, but we need our enemies in tip-top shape (Full Life). So, we add brutality support for its downside (no ele/chaos damage)!

I play 3 curses: Despair, Temporal Chains and Enfeeble. I use Despair as a long, self-cast curse with Hex Bloom. When self-cast the effect is much stronger and this is a very strong damage scaler (both hit and poison damage). It is not meant to be detonated but it can sometimes be detonated in boss fights. It is then a boon that it has a long duration as that is a more multiplier for Hexblast (skill gem quality).

Then one other curse you will decrease the duration of so you can detonate it with Hexblast and another can be applied with an aura using Blasphemy support. Because some monsters in POE are really fast, I prefer having Temporal Chains as aura with Blasphemy. You're slowing the enemy less, but you are slowing them faster and more reliably.

Atziri's Allure needs to support one of these gems. The boon of +1 to curse limit comes at the cost of curse reflection. But, it reflects the curse only when you cast it, so if you put it in Blasphemy you don't have to suffer that downside. Nevertheless, I am a big temporal chains fanboy. There are now great curse reduction runes (body armour) and some nodes on the passive tree so I slot it in Enfeeble and curse myself. Curse immunity is nice QoL but note that you need >100% curse reduction if you want to get rid of everything because of the notable "Impending Doom" on the tree.

They now made weapon swap instant, which is an amazing change. I liked it before but it just felt a little bad. This build makes great use of the two skill trees, with one that focuses on damage (crit, enemy full life, ...) and another on curse related effects. Because we have less Energy Shield on the Focus in our Hexblast weapon set (we want increased damage prefixes), we take a bit more defensive nodes to match our defenses in weapon set 2.

Otherwise, common nodes are defenses (evasion, ES), movement speed, mana cost efficiency (both curses and Hexblast are very mana hungry), jewels and stats.

The jewels are really specific as we need them to get to 100% chance to poison. One of them also needs to have recover %mana on kill. Also, take increased presence area of effect wherever you can get it (campaign, Sapphire jewel). It is important for both Wither and Sandstorm Visage. I also play one of the new Abyss jewels: the Amanamu one. It changes nodes on the tree we don't want to nodes we want even less, but it comes with a great keystone: 20% of hit damage prevented and taken as life loss over time. This improves our max hit and we care very little about damage over time. We grab the life flask ascendancy notable and Shavronne's belt that also applies the life recovery from our flask to our ES (double recovery!). Another thing we do to "increase" our max hit is to reduce blinded enemies' critical hit chance on the tree. Remember that we blind with Sandstorm Visage.

As luxury slots we take the movement speed ascendancy notables. These are just great QoL and it makes it (together with our curse immunity) that we don't need to read map modifiers anymore.

There are a lot more details that I can discuss but this was probably already way too much. I really enjoyed fine-tuning this build and I strongly recommend it, especially if you think the gameplay looks like something you'd enjoy and you don't mind pressing two buttons.


PoB
https://pobb.in/vi1Fq8La0uUE

Curses
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Curse limit is increased from 1 to 3 with Doedre's Damning (ring) and Atziri's Allure (support gem).

1. Temporal chains as aura on Blasphemy support.
2. Despair self cast to maximize effectivenes. Also range comes in handy to propagate poison waves. It does not need to be cast that often.
3. Enfeeble to detonate. This is supported with Doedre's Damning to decrease its duration to 3s. It is supported by Brutality to prevent it from doing damage so our Hexblast can still hit the enemy on Full Life (this is important!).

Atziri's Allure supports Enfeeble because we care the least about this curse. We mitigate the reflection with runes (body armour, 80% reduced curse effect), Inner Faith (25%, passive tree). Because of Impending Doom on the passive tree you will see your Enfeeble effect go from 0 to 6%, halfway through the curse duration, if you don't also allocate Curse Effect on Self (passive tree, 15%). This is worth the two nodes. Even though the 6% damage reduction is only on us half of the time at most, it is always present when we want to Hexblast.

You can slot in Atziri's Allure in Blasphemy and then you can use other runes in your body armour and don't need to jump through the curse reduction hoop. But imagine that you had runes you could slot in your body armour that would slow everyone around you? Wouldn't you want those? So I think it makes sense to have it on Enfeeble and jump like a good dog.

Skill rotation
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Boss
Circle boss in your presence to accumulate Wither (Buff) and Critical weakness (Sandstorm Visage) stacks. Cast Despair. Cast Mark. Cast Enfeeble a little before your despair is halfway though its expiration. Then Hexblast when the despair is at increased effect. You can check PoB and it will depend a little on your gear, but with 3-5 critical weakness stacks you should be guaranteed to crit.

You can Hexblast a second time to detonate the Despair as well but cool kids only blast once.

Map
Enfeeble - Hexblast everything. Try to aim as far in front of you as possible, that makes it feel less clunky. When monster density is high enough, just propagate your poison by casting Despair: Enfeeble - Hexblast - Despair (aimed a little further).


Weapon Sets
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We make excellent use of weapon sets, a lot of it is straightforward but here are some small details:

Weapon set 1
Skill(s): Hexblast
Wand/Focus: damage oriented

Weapon set 2
Skill(s): Enfeeble, Despair
Wand: utility (cast speed, mana regeneration, ...)
Focus: utility, faster curse activation (important!), defenses

• Because Contagious Contamination is also poisoning while we are cursing in weapon set 2, some poison nodes are useful to have in both sets. All the poison notables (except the one in weapon set 1), are very important. I am assuming this is how it works based on the wording, please correct me if you know more.
• Because we can use the prefixes of our Curse Focus for defenses we have more ES on weapon set 2. We grab some more defense on the tree in weapon set 1 to compensate. This might be counterintuitive because 1) it is the offensive weapon set and 2) it's generally a bad idea to skim on defensive nodes in one of your weapon sets.
• Wither is only allocated in weapon set 2. Wither is important for bossing and we are waiting on Wither and Critical Weakness stacks in the Curse weapon set so no need to have it in both. This also might be counterintuitive because wither seems offensive and it is not in the offensive set.




v0 (lvl 84 - 95)




What content can this build do?
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It can do all content. I swapped from a poison bow build to Hexblast around level 80 then I earned all my Atlas points with this build and self farmed the gear. I am personally not a fan of strongboxes and ritual because the monsters slowly dripping out means that the poison can't proliferate very well. Something with densely packed monsters such as breach or expedition feels great.

Last edited by najsnettel#6000 on Sep 20, 2025, 3:38:18 AM
Last bumped on Sep 21, 2025, 10:30:30 AM
Bump (made a much better second version of the build and rewritten the guide entirely).
Nice to see you update this, it looks cool as f!
It might seriously be a contender for a second build for me if I get the will to level another char.

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