Poe2 features that should be added to poe1
Combat
* This might be a hot take, but I personally think dodge rolling is superior to flame dashing from level 5 onward. Dodge rolling is much more balanced then dashes. It is less powerful, more strategic, and doesn't require charges or long cooldowns. Spamming dashes should only be a late game high investment setup imo. Poe1 already has much more acess to movement speed, so it doesn't need sprint. * Remove utility flasks and replace them with a poe 1 version of charms. Maybe the charms could be active at all times, and mageblood could be changed to something more like ingenuity. Where charms effects are doubled. Charms are a much better system, and frees up buttons for controller players * WASD for controller support. Going from poe2 to poe1 is very jarring on controller. WASD is a massive qol for controller players Crafting Add the greater and perfect versions of currencies to the game. Along with fusings, jewelers, and chromatic orbs. This will cut out mass currency spamming; the biggest problem with poe1 crafting. Or you could add omens or something new that modifies the base currencies to have those boosted effects. Console specific Merge the servers together like they are in poe2. The trade system worst beautifully in poe2, especially now with merchant tabs. We don't need the bespoke system poe1 has. Conclusion I see alot of people saying poe1 is superior to poe2. But poe2 has alot of superior systems that get overlooked. I think these changes would improve poe1, without just turning into poe2. I recognize that some players would be against the flame dash opinion, but I could live with that one staying the same. Last edited by xDARKKNIGHTx09#9267 on Sep 14, 2025, 10:54:28 AM Last bumped on Sep 18, 2025, 6:27:23 AM
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No. =9[.]9=
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whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" Not as it is, the problem is that the two game have a fundamentally different design for how skills work and target things including the ground, and it is something that feels off in PoE2 for some stuff, and being GGG they would likely link this with new models and rigging including animations, in PoE2 this give momentum to a character and it feels wrong for those that would want to use mouse and keyboard. The rest also no. Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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It‘s funny i disagree with everything
Dash > dodgeroll, charms are boring, wasd overrated and controller support causing limitations, currency tiers just bloat and console = controller = limitations If i could vote, id say please no |
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" Indeed, something like this, well done, truly This would certainly be a valuable QoL addition for PoE1, coupled with some thoughtful balancing along the way. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse Last edited by VoidWhisperer42#5989 on Sep 14, 2025, 7:08:53 PM
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No. Just go play PoE2. Don't turn PoE1 into PoE2 please.
Softcore, solo self-found.
----- Currently: ----- Holy Relic of Conviction Flicker Strike Necromancer in Mercenaries |
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The games need (on the whole) to stay different from each other.
The ability to pause in PoE1 is good though. ~ Please separate the PoE1 and PoE2 forums.
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Poe 1 needs the instant buyout for items.
The greater and perfect transmutation and augmentation would be nice, but they are less mandatory due to alteration and scours. But would cut down tedium. Jewellers and fusings are not needed due to the bench. Everything related to charms and dodge rolling? No thank you. I mean GGG can add them if they want, just not at the expense of flasks and spamable traversal skills. |
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" Me too. I think all of OP's suggestion would make PoE1 actively worse. Bring me some coffee and I'll bring you a smile.
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Dodge Roll is an absolute meme. No one uses dodge roll in endgame, except when you are bad at the game and didn't understand it.
Don't need any of this in PoE. Especially the awful controller targeting. This is so bad, don't know how anyone would think controller is better than MKB for ARPGs. |
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