After death effects, why GGG? Why?
I tried out the new Mortar Cannon with Explosive Grenade this go around and I literally cannot see anything on my screen.
90% of my deaths have been to AFTER EFFECTS that i cannot see because my screen is covered with literal explosions/oil fires and loot. Now when I run tough content, I literally have to stand back for like 5 seconds after nearly every pack because only god knows if there's a 1 shot mechanic hidden somewhere. Last bumped on Sep 17, 2025, 9:37:49 PM
|
![]() |
"literally cannot see anything on my screen", you do realize that's not even possible unless you're blind.
|
![]() |
I am blinded by the 3 mortar turrets shooting 12 explosive grenades and the fire on the ground from Mortar Cannon build.
I'm just ranting but you can't tell me dying to something that's very difficult to see 3 seconds after something dies is a fun mechanic. |
![]() |
The problem is not the on-death effects, the problem is the lack of ability to identify the cause.
Having screen clutter is always going to be an issue in a game like this. GGG needs to implement a method to provide player death information, and there are multiple threads regarding this. Quick rehash: 1. Simply add more text to the You have died message stating what monster, or what monster and skill you were slain by. (Similar to diablo 3) 2. Make the screen at time of death freeze, and give monsters and their effects mouse-over tool tips following your death, allowing you to examine what each is called and what damage types it has. “Freedom is what we do with what is done to us.”
|
![]() |
Learn how death effects work. Understand how to spot them, recognize the obvious visual or audio cues, and dodge them instead of tanking them like a wannabe chad. Suddenly, they go from game-ending threats to complete non-issues.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
|
![]() |
The floor is lava
|
![]() |
" okay. if i press vaal LS? 2 times+my LS.how i must see anything on screen? where that visual clues? |
![]() |
The secret of dealing with after death effects isn't to spot or hear them and react. It's to just keep moving non stop unless your screen is truly empty and has been for at least 5 seconds. Just don't stand still or back track. If you manage to internalise that rule you'll never die to that stuff again. Non of it can hit you while you are moving.
Not saying that this is good game design and that i like it, but it's been like that for as long as i've known POE and i don't expect it to change. GGG designed themselves into a corner regarding combat where players basically wouldn't die if not for on death effects and players not dying isn't something GGG will ever tolerate. Last edited by Baharoth15#0429 on Sep 17, 2025, 3:31:38 AM
|
![]() |
" Very accurate. “Freedom is what we do with what is done to us.”
|
![]() |
lol 2025 people are still complaining about on death effects.
ggg isnt gonna do shit as they do actually want to kill their players. how else can they kill players that have 1000000k ehp with quad layered defences with overcapped and increased resistances? [Removed by Support]
|
![]() |