Please, PLEASE improve visibility on the runes of the searing exarch

Baran runes are pretty great. They're bright blue, generally render above foliage or other ground effects, have unambiguous edges, and will mess you up if you stand in them but are fairly reasonable to play around, even in extremely cluttered maps (e.g. abyss with shaper touched).

Runes of the searing exarch are a sort of ruddy orange, barely visible in eater maps given all of the red on the ground already in those, render under foliage, are a circle despite the damaging region being a square... Even without all those issues the color is way too dark / low contrast for me to see. I am visually impaired (colorblind + visual processing disorder) and can usually work out cues I can use to spot things, but for the life of me I can barely see the runes of the searing exarch against most map backgrounds.



Please I'm begging you, just make them unmissably obvious.


Just for laughs, here's what many of them look like on Jungle Valley lmao:

Last edited by gardenofnumbers#2999 on Jul 29, 2025, 12:12:22 PM
Last bumped on Aug 2, 2025, 4:03:07 AM
bump
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+1

This isn't the first time they added a dangerous floor hazard to the game. Baran's square runes are infinitely more visible than the Exarch's and, more importantly, they have ample telegraphing before actually doing anything.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jul 29, 2025, 2:15:12 PM
bump
till they do something about it, there's a pantheon for immune to burning ground ( which applies to this )

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