Bug Report ID: #1263569092 - CALL OF STEEL DAMAGE BUG

Bug Report ID: #1263569092

Call of Steel deals no damage when above certain damage thresholds.

In this video, the damage was primed to be around 150 million (And yet the boss took 0 damage).

I've observed this bug with damage numbers starting around 40 million damage.


Attached is a video of The Searing Exarch taking 0 damage from call of steel

https://youtu.be/frvn5OFfQtA

This the pob

https://pobb.in/lLyFReciocj5


To generate these impales, I use The Impaler Keystone, applying 6 impales, each lasting 8 hits, and with 20.9% stored initial hit damage per hit.

This means the total impale damage stored is 0.209 x 8 x 6 = 10.032 times the original hit's damage.

This amounts to around 152m damage with call of steel (pob does not account for runegraft of the bound)
Last edited by Mewfour#3130 on Jun 24, 2025, 11:55:09 AM
Last bumped on Jul 15, 2025, 12:39:41 AM
Bump
_Slinger of <ZAP!>
35.8 milion is the cap, looks like a classic overflow issue.

upd. nevermind, the cap should be x60 of that.
Got baited by "... this bug with damage numbers starting around 40 million damage" 🙁
Last edited by MonaHuna#6449 on Jul 14, 2025, 8:32:50 AM
"
MonaHuna#6449 wrote:
35.8 milion is the cap, looks like a classic overflow issue.

upd. nevermind, the cap should be x60 of that.
Got baited by "... this bug with damage numbers starting around 40 million damage" 🙁



It could be the 35.8m if they reused some code that had that implemented for impale.

I've noticed Impale stacks have their damage hard capped as well, at a certain point, huge hits apply the same impale as smaller hits. I'm well past that threshold such that now I don't even bother maximizing my damage anymore because I know it's going to be the same damage on the impales when I consume them manually with a skill that hits often

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