New Monster Type - GGG Introduce Slime Monsters
I hope GGG considers introducing a new monster type to PoE2, namely Slime Monsters. They are gelatinous creatures that devourers anything and everything. Their attacks deal chaos damage (fitting as chaos damage is considered unnatural form of damage, often associated with themes of decay). These monsters would be found in caves, dungeons and underground environments.
Slime Monsters * Slime usually attacks in melee, but can lob slime balls at range * Attacks deal chaos damage and has innate chaos resistance * Leave behind slime trail when moving (trail deals chaos DoT) * Splits into two smaller slimes when slain * Vulnerable to fire and cold damage I think these mindless, gross, non-human creatures could be a staple monster type for this game. GGG could take inspiration from slime monsters in an old arpg named Baldur's Gate Dark Alliance. Last edited by CharlesJT#7681 on May 20, 2025, 1:59:50 PM Last bumped on May 21, 2025, 7:33:57 PM
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cool idea
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" Yeah, thought slime monsters were done really well in Baldur's Gate Dark Alliance. Could be the same for PoE2. I think having more varied monster types in arpgs in important. Last edited by CharlesJT#7681 on May 21, 2025, 8:12:16 AM
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And also make them consume players weapons when struck in melee, like D&D ooze cubes:) Warriors are having it too easy in poe kapp.
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" Yes this would be great with a rare that revives minions. I support this. | |
" I was thinking a big slime mini-boss that spawns new smaller slimes every time you wack at it. That would be a pretty annoying boss fight to say the least. Last edited by CharlesJT#7681 on May 21, 2025, 7:35:47 PM
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