Guide to 100% Mind over Matter

Information Status
Up-to-date 3.27

Introduction

During this content downtime, I've been exploring 100% MoM builds. Achieving 100% was a long term project of mine (and other Mana enthusiasts) and has been possible in Standard for several leagues now. In this post, I wish to compile all relevant information to achieving 100% MoM and building around it. This is not a specific build guide, nor an exhaustive list of information so the guide will be updated over time. Any additional information shared in the comments will be added to the post.



Mind Over Matter

The term Mind over Matter (MoM) comes from the Mind over Matter Keystone and refers to "Damage taken from Mana before Life". The Keystone was buffed to grant 40% in 3.19 but most other sources were made legacy making 100% impossible outside of Standard, until 3.27 with the introduction of Foulborn Uniques.

Non-legacy sources of MoM

· Keystone: 40%
· Watcher's Eye (Clarity): 10%
· Hierophant (and Scion): 10% (8%)
· Ivory Tower: 100% Chaos
· Mind of the Council: 30% Lightning
· Aylardex: max 16%
· Foulborn Mind of the Council (during 3.27): 30% Lightning, 30% Physical

Power Charges:
· Default: 3
· Tree: 3
· Hierophant: 1
· Aylardex: 1
· Corrupted Helmet: 1
· Warlord Helmet: 1
· Synthesised Ring: 1
· Malachai's Loop: 2
· Void Battery: 1
· Warlord Eventuality Rod: 2
· Bound by Destiny: 1


Legacy sources of MoM

· Body Armour (undergound & eldritch): 21%
· Body Armour (shaper): 16%
· Cloak of Defiance: 11%
· Helmet Corruption: 5%
· That Which Was Taken: 3%

Power Charges:
· Sentinel mod Ring: 1
· Crucible Tree Weapon/Shield: 1-2
· Honoured Tattoo of the Storm: 1
· Haunted mod Helmet: 1


Note on Foulborn Mind of the Council

This unique Helmet grants 30% Lightning and Physical MoM enabling 100% MoM in League (Keepers), as non-legacy sources of MoM amount to 70%. To effectively achieve 100% MoM, all Cold and Fire damage needs to be taken as Lightning.

Cold/Fire taken as sources:
· Eyes of the Greatwolf (double taken as): 100%
· Divine Flesh: 50%
· Font of Thunder: 40%
· Sublime Vision (Purity of Lightning): 30%
· Watcher's Eye (Purity of Lightning): 20%
· Bound by Destiny: 10%


Note on Aylardex and Power Charges

This unique amulet grants 1% MoM per PC and, before 3.27, was the only viable way to build for 100%. Thus the importance of stacking PC, which is also the bottle neck for reaching 100% (all other sources amount to 89%).
After 3.27, combined with Foulborn MotC, Aylardex enables getting 100% MoM on any ascendancy.


Why 100% MoM?

This is usually a passion/meme build. Although, there are many better builds at similar costs, if you're interested in trying 100% MoM, you can make a decent build and scale up a fair bit. Fortunately the cost investment for 100% MoM has gone down in 3.27 thanks to Foulborn Uniques, but the gear requirement still heavily limits the build power and diversity in league. In Standard however, the combination of Foulborn Uniques and legacy gear enables any Ascendancy to use 100% MoM and at a much more optimal cost.

With the introduction of Foulborn Uniques, building 100% MoM has drastically changed in some aspects. Foulborn MotC gives much easier access to MoM but requiring converting all Cold and Fire damage taken. It overall isn't a huge downside as when using CI, you can only take Lightning and Physical Damage. This facilitates achieving max all Resistances and avoiding all other elemental Resistance reductions (especially from Altars and Bosses). Combined with Divine Flesh, you can achieve 95% elemental damage reduction almost inherently.
In Standard, these uniques introduce an incredible amount of build diversity by granting access to all Ascendancies and using fewer gear slots.

Personally, I love the mana archetype and achieving 100% MoM is the logical conclusion to mana stacking. It also enables using Chaos Innoculation and Eldritch Battery to walk around with 1/1 Life which is funny (or even The Agnostic for 0/0 ES). The strongest build I've ever made uses 100% MoM but it still pales in comparison to top tier builds (especially in Standard).

Advantages

· Chaos Inoculation: chaos immunity
· Divine Flesh with CI: 50% elemental immunity
· MotC: only take Lightning and Physical damage
· Eldritch Battery with DF: skill cost sustain, perma ES recharge but lose inherent stun avoidance
· Recovery: decent sources for mana recovery, very strong legacy sources
· Single focus: only scaling mana for EHP and damage
· Boss skill immunity
· Aylardex: inherently requires Power Charges (easy damage)


Disadvantages

· Divine Flesh: Energy Shield can only be used for skill cost
· Mana cost (without EB): spending EHP, especially with Archmage
· Indigon: possible but difficult to build around
· Gear constraints: requires legacy items
· Physical damage: little mitigation, especially against dots
· Single or Double Aura only


100% MoM in League (non-legacy)

· Base MoM 70%: 40% Keystone, 10% Hierophant, 10% Clarity WE, 10% Aylardex (10 PC)
· Power Charges: 3 base, 3 tree, 1 hiero, 1 Aylardex, 1 helmet corruption, 1 Void Battery (alternatively: Graven's Secret, PC BBD, synth rings)
· Foulborn MotC: 30% Lightning, 30% Phys
· Divine Flesh + CI: 50% Ele as Chaos
· Font of Thunder: 40% Cold/Fire as Lightning
· PoL WE: 11% Cold/Fire as Lightning (currently Bound by Destiny 10% Ele as Chaos does not work)

Other required uniques: Foulborn Inpulsa's Broken Heart (for 2 Auras), either Ralakesh or Grand Spectrum (min PC)

The build is limited by the required uniques and Power Charges but can still have some variety as a caster or wander. The build revolves around 3 items that enable 100% MoM: Foulborn MotC, Foulborn Inpulsa (PoL), and Aylardex. The last parts for 100% are converting Cold and Fire to Lightning and stacking 10 PC through any of the suggested methods.


100% MoM in Standard


The building options in Standard are much more varied with legacy items so I will propose 2 setups: the "optimal" setup on Hierophant & Scion (without Aylardex), and a setup using Aylardex with any Ascendency.

Optimal Hierophant and Scion Setup (without Aylardex)

Required: PoL WE, Sublime Vision, DF + CI, 20% MoM body armour
· 70% base MoM: 40% Keystone, 20% body armour, 10% Hierophant
· 30% Light/Phys: Foulborn MotC
· 50% Ele to Chaos conversion: DF + CI
· 50% Cold/Fire to Chaos conversion: 30% Sublime Vision, 20% PoL WE

Scion: 8% Hierophant, 3% TWWT

This setup requires the least amount of items and especially uses few gear slots for much more build diversity (well, as much as the Mana archtype allows). This is especially interesting for the free Amulet, Boots and Shield slots for items such as Foulborn Choir of the Storm, Foulborn Defiance of Destiny, Svalinn, Squire, and legacy synth shields (%inc spell or attack per mana).


100% MoM on any Ascendancy

Required: PoL WE, Sublime Vision, DF + CI, 20% MoM body armour, Aylardex, TWWT
· 70% base MoM: 40% Keystone, 20% body armour, 7% Aylardex (7 PC), 3% TWWT
· Power Charges: 3 base, 3 tree, 1 legacy Storm Tattoo
· 30% Light/Phys: Foulborn MotC
· 50% Ele to Chaos conversion: DF + CI
· 50% Cold/Fire to Chaos conversion: 30% Sublime Vision, 20% PoL WE

This setup also requires very few items; it only uses an additional jewel socket and the Amulet slot compared to Hierophant (eventually Ralakesh). I have yet to explore all the wonderful possibilities this setup has brought us, and look very much forward to the communities 100% MoM creations.


Pre-3.27 setups

Requires Keystone, Aylardex, Watcher's Eye, Hierophant, legacy PC Tattoo, legacy TWWT (min 69% cumul).

21% Body Armour (min 90% cumul):
· 5% Corrupted Helmet and 5 additional PC: Tree (3) and Malachai's Loop (2)
· 10 additional PC: Tree (3), double synth sentinel rings (4), Malachai's Loop or Helmet (2), Void Battery (1)

16% Body Armour (min 85% cumul):
· 5% Corrupted Helmet and 10 additional PC: Tree (3), double synth sentinel rings (4), Malachai's Loop or Helmet (2), Void Battery (1)

Power Charges sources can be switched around depending on your gear/budget. The Elevated Shaper Body Armour can go up to 17% MoM with a 15% mana tailoring. There are other setups when at max power charges (most expensive/rare gear, especially rings and crucible trees).

Sustaining PC: either with Ralakesh's Impatience or stacking minimum PC with Grand Spectrum.

The "easiest" and most build diverse setup uses a 21% Eldritch Underground Body Armour with double synthesised sentinel rings. "easiest" as you can mirror those items, and most build diverse because of the free helmet slot. A "budget" setup is around 3 mirrors in Standard.




Build Diversity

MoM is a "defensive" layer as it redirects incoming damage to an additional pool, increase the EHP. This guide gives a skeleton for defenses on a build and some guidelines for building other parts, but I haven't tested most of it and leave it to you to finish figuring out complete builds.

In Standard, with the access (on merge) to more Ascendancies and gear slots, you can build anything. However, currently in Keepers League, the choices are more limited. It is only viable on a Hierophant with very specific gear. Though, there are still some interesting options. For caster, there is Archmage, Manastorm, and Foulborn Apep's Rage. For wander, there is Kinetic Blast of Clustering and Power Siphon of the Archmage which go well with MotC. I have not seen any viable options for Melee builds.

Mana

With the build constraints, it's expensive to achieve high amounts of Mana but 10k+ is easily attainable, and with Foulborn uniques, 30k+ is also achievable. Gear is an important source of Mana but the majority will come from the passive tree (or Jewels with the Adorned).

Main sources

· Journey Tattoo of the Mind (Most important source): legacy Mana Grand Spectrum works similarly
· Foulborn Choir of the Storm: scales Mana with overcapped Lightning Resistance (at half value)
· Weapon with high flat Mana: Crucible trees are very powerful, especially 'more Mana' mods
· The Meaning of Light
· Healthy Mind
· Underground Mana rings (ideally misted)
· As many Mana clusters as possible: Righteous Degree and Arcane Capacitor are especially good for caster


Defenses

The main defense with 100% MoM is Chaos Innoculation for chaos immunity and Divine Flesh for 50% elemental damage taken as chaos (ie 50% elemental immunity).

The critical weakness is physical damage as the build gets very little physical mitigation. The main source is physical damage taken as other but it is very limited and only against hits (some exceptions). For physical DoTs, immunity to Bleed and Corrupting Blood is very important, other DoTs can be mitigated with the Pantheon and Tree. There doesn't seem to enough physical mitigation, or at least I have not figured it out, so the recommended solution is to invest in Block and Spell Suppress.

An interesting advantage using CI & DF is being immune to some boss skills. Right now, I've only confirmed Maven's beam but there are apparently other skills (Sirus' balls and Searing Exarch balls are speculated).

Defenses Sources

Glorious Vanity (Xibaqua): Divine Flesh Keystone, search for % mana nodes.

Physical damage taken as: eldritch Body Armour implicit (11% chaos), Shield corruption (8% chaos/lightning/fire/cold), legacy Body Armour veil mod (12% fire/lightning), legacy Taste of Haste (20-30% cold), Helmet explicit/implicit mods (8-10% fire/cold/lightning/chaos).

Physical DoT mitigation: Soul of Arakaali (10% reduced DoT), Soul of Ralakesh (25% reduced Phys DoT while moving), Lethe Shade (50% less DoT), bleeding & Corrupted Blood immunity.

Spell suppress: not a priority but notably good for physical spells. Instinct and Inveterate are the best suppress clusters. Lucky suppress Mastery helps to pseudo cap.

Block: Attack block is most relevant for physical attacks. Svalinn is possible with Foulborn MotC versions. As the Mountain and Wall of Steel are the best block clusters. Sanctuary also gives +1 max Elemental Resistances.

Other important defenses: stun immunity, ailment immunity, max resistances, Impale immunity (Protection Mastery), Cold/Fire damage taken as Lightning with 90% Lightning Res


Recovery

The main non-legacy sources are mana regen, recoup and recovery on skill use, and, for skill cost, ES leech. With some investment in reduced cost, the build can sustain casting through ES leech (and perma 10% ES recharched /s), and have decent regen (20-30% mana /s). Mana recoup will also help to recover from hits and mana recovery rate will further increase the mana regen and recoup. Recovery on skill use is quite strong but cannot be depended on as sometimes you will not recover for several seconds; it should be used a supplemental layer of recovery. It's recommended to use a combination of all sources.

Legacy Mana Leech

The strongest source of recovery is legacy mana leech (non attack exclusive). There are 2 legacy sources, Wrath mana leech Watcher's Eye and legacy Vessel of Vinktar (2 legacy versions).

· Wrath Mana leech gives low Mana leech (1-1.5%), and instant leech (10% leech mastery), and requires using Unwavering Crusade to get the Wrath aura as a temporary buff.

· Vinktar gives high mana leech (20-30%) and 100% instant leech.

Legacy Vinktar is BiS as it gives 100% instant leech and can have full uptime (at least more dependable than Unwavering Crusade).


Other notable sources of recovery

· TWWT Mana regen: requires consuming corpses
· Pure Talent: connected to witch start
· Transcendent Mind: trades Mana (from int) for recovery
· Weapon Crusible Tree
· Recovery on skill use: Mana mastery, Clarity WE, TWWT


Damage

Attacks are difficult to scale but possible on some setups. The main skill to build around is Power Siphon of the Archmage as it inherently scales off Mana, either as a wander or with mines. I haven't explored attack builds in-depth yet.

Archmage, as the cornerstone of the Mana archtype, is the best source of damage for spells. It is easier to build with Elemental Overload but crit will have higher damage. There can also be sustain issues but there are solutions, Eldritch Battery and ES leech for example. The best skills "shotgun" (overlapping areas) or hit multiple time, like Ice Nova of Frostbolt, Ball Lightning of Orbiting, Spark, Blazing Salvo.

DPS sources

· Attack/Spell damage per Mana: legacy Weapon and Shield Synthesised mods
· Curses: Arcane Brand for single dps, on hit/nearby for clear
· Arcane Cloak: automation but not full uptime
· Arcane Surge: more spell dmg with Hierophant
· Sigil of Power: dps and tank
· Frost Shield: crit chance
· Vaal Righteous Fire
· Transfiguration of Mind: Foulborn Choir of the Storm's increases apply
· Focus: cast speed on gloves
· Innervate: applied with "support" skill
· Unnerve
· Exposure

Investing in Arcane Surge can make up for the lack of damage Auras. Though, Unwavering Crusade gives access to Wrath, Hatred and Anger Auras.

Arcane Surge effect sources: Templar mana cluster (90%), Clarity Sublime Vision (80%), Hierophant nodes (20%).

Scaling with Power Charges: min PC cluster, Malachai's Loop, Instability cluster.


Mandatory and Recommended Gear/Tree

Mandatory without Foulborn MotC

· Aylardex: non-Aylardex versions are not viable. Additional Curse or max resistance corruptions. BiS is Aylardex with legacy Proficiency anoint or double annointed from Blight
· Watcher's Eye: Clarity MoM is mandatory. Any other Clarity mod is good, BiS is legacy Wrath mana leech
· That Which Was Taken: MoM is mandatory
· Malachai's Loop: Best source of addition PC and damage. BiS is phys taken as chaos/ele double corruption and mana Crucible Tree
· Glorious Vanity: without Divine Flesh, the build is too weak to be viable
· Legacy Honoured Tattoo of the Storm: easier to build around
· Either MoM Helmet corruption or Synth Sentinel Rings: mandatory to achieve 100% MoM



Mandatory with Foulborn MotC

· Foulborn Mind of the Council: mandatory for this version
· Watcher's Eye: Purity of Lightning Cold/Fire as Lightning is mandatory. Any other Purity of Lightning mod is good, BiS is legacy Purity of Lightning PTA.
· Glorious Vanity: without Divine Flesh, the build is too weak to be viable


Recommended

· Foulborn Choir of the Storm: best source of Mana scaling
· Sublime Vision Purity of Lightning: easier to build around
· Eldritch & Underground Body Armour: easier to build around
· Ralakesh's Impatience: stacking Grand Spectrum requires too many jewel sockets
· Mageblood: easier to cap res and get max res (also more dps)
· Sublime Vision: great dps source with no downside (reserving mana is not recommended)
· Underground mana Rings (if not Sentinel)
· The Meaning of Light: either mana (tank) or lightning damage (dps)
· Large Cluster Jewel: with Scintillating Idea
· Healthy Mind
· Stormshroud for ailment immunity
· Journey Tattoo of the Mind
· High Mana Weapon: ideally with any Mana mods on Crucible Tree
· Legacy Taste of Hate: much needed PTA


Passive Tree

· Mind over Matter (mandatory)
· Chaos Innoculation (mandatory)
· Power Charge clusters: Overcharge, Instability, Infused
· Mana clusters: Forethought, Prodigal Perfection, Deep Thoughts, Arcane Will, Righteous Decree, Arcane Capacitor, Mind Drinker, Battle Rouse, Dynamo, Thrill Killer
· Discipline of the Forbidden (crit version)
· Elemental Overload (non-crit version)
· Unwavering Stance or Pain Attunement for Glorious Vanity
· Instant Leech Mastery (without Vinktar)
· Eldritch Battery


Noteworthy mechanics, items and interactions

Foulborn Green Dream: convert Cold Resistance to Mana, notably with Tattoo of the Arohongui Moonwarden. Double Foulborn grants Movement Speed per Frenzy Charge as well.

Foulborn Aylardex: grants EB, saves at least 1 passive point.

Double Foulborn Choir of the Storm: +3% max Lightning Resistance.

Foulborn Doon Cuebiyari: % Mana per Strength. Maybe viable melee?

Foulborn Apep's Rage: flat Chaos damage per Mana. Forbidden Rite could be interesting with a high Energy Shield pool.

Nine-Lives Looper (Witch): Mana Recoup is scarce but should be possible to sustain self damage and as CI without FR self damage (using lvl31 skeles using +3 Empower and lvl20 CWDT). Jewel sockets are going to be tight. I will be testing the viability on merge.

Overlapping Light of Meaning and Unnatural Instinct near Scion: flat mana or lightning damage.

Legacy Ancestral Tattoo of Bloodlines: more recovery rate.

TWWT mods: AoE per PC, recovery when using a skill, % int, int/str, int/dex, instant leech, min PC, etc.

Legacy Haunted mana per int and PC Helmet mods: not usable with Foulborn MotC.

Legacy Xopec's Temple mods: especially on gloves.

Mana on block shield: should be possible to build around (maybe as synth base with PC).

Indigon with Lavianga's Spirit: Arcane Cloak and flask rota gameplay. Not usable with Foulborn MotC.

Melding of the Flesh: cap max res, especially legacy version.

Aspect of Stone: avoid physical hits.

Aspect of the Crab: physical damage reduction (requires reserving mana).

Mahuxotl's Machination and Tempered by War (the latter not usable with Foulborn MotC): lightning and cold damage taken as fire, better defenses (better flasks or even dropping MB).

Adorned: Using Foulborn Mind of the Council and Foulborn Choir of the Storm, Adorned becomes BiS for stacking Lightning res.

Bugged Fire Res Body Armour, Chieftain and Foulborn Choir of the Storm: 6k-7k increased mana, making 200k-300k max mana very attainable. Currently not 100% MoM viable.


Build Example
Keepers League

Build: BLoO crit version

PoB: https://pobb.in/FPYtUvraynON

(Credit to u/Askuller7 on Reddit)


Pre-3.27

Build: BLoO crit version

PoB: https://pobb.in/JpgqrrVvbkbS

Summary: 13k mana, 30mil min dps, 120mil full buff dps (vaal RF, 3 curses, SoP, FS), ~500k ele hit pool, ~70k phys hit pool.

Pinnacle bosses showcase


Last edited by Zebest78#2929 on Jan 7, 2026, 10:34:12 AM
Last bumped on Jan 5, 2026, 5:28:42 PM
Just want to note: If you use Sublime Vision (30%) and Watcher's Eye (20%), you can not use clarity and need 10% for Phys and lightning. Even if we add a bound by destiny we still miss 10% phys or lighning. Am i missing sth or is Sublime Vision (30%) and Watcher's Eye (20%) just not non-legacy viable.
"
Just want to note: If you use Sublime Vision (30%) and Watcher's Eye (20%), you can not use clarity and need 10% for Phys and lightning. Even if we add a bound by destiny we still miss 10% phys or lighning. Am i missing sth or is Sublime Vision (30%) and Watcher's Eye (20%) just not non-legacy viable.


Yes you are correct, it's only possible with legacy versions, I fixed the mistake. Thanks!
Last edited by Zebest78#2929 on Jan 5, 2026, 5:29:10 PM

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