Evasion Rating is Completely Useless

Completely useless stat for it to be the main defensive stat for dexterity centric characters. Needs buff.
Last bumped on May 14, 2025, 10:55:29 PM
I just want to avoid slams
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I just want to avoid slams


You need Acrobatics for that.
Tech guy
They nerfed acro and wind dancer which baffles me.
Last league my monk was pure evasion and it was ok most of the time.
I never reached a point where I felt that I needed additional defenses. This league, monk again, I had to invest heavily into ES because evasion alone wasn't cutting it.

I do miss acrobatics though. A 5% nerf to it doesn't seem like much but it is. A -70% hit was bad enough then adding an additional 5 adds up.
In order for evasion to be as effective as it needs to be, you have to spend soooooo many passive points and when you spend that many points, ES becomes a magnitude more viable.

However many points you can spend on evasion, cut it in half and go ES.
Last edited by Skyvortex#7923 on May 14, 2025, 9:42:11 AM
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Varramar#7277 wrote:
Completely useless stat for it to be the main defensive stat for dexterity centric characters. Needs buff.


It doesn't need buff bro. All it needs is different mechanism.

Armour defense is better defence mechanism becouse has 100% of efficiency. You take the hit and its been mitigated accordingly to max armour you have.

Evasion defence from the other hand has the effect of loosing percentage of not avoiding the hit. That means that this negative percentage makes the difference because that diference actually is your death.


All it matters now is that we expecting from Devs to change that mechanism to be more efficient. What i mean is that if in Evasion there is a negative percentage that wouldn't prevent hit damage, in this condition there should be an extra percentage which will arrange of where the hit should be allowed to land in your body. If the hit takes place in your arm for example, then the hit should be smaller than when you are hitted in head or heart. That mechanism should allow a pseudo-mitigation rule wich be very important for survivability.


Lets see it practically in reality. If get shot while running, Evasion is not capable of preventing the bullet from hitting you, but you don't die 100% becouse it depends on where the bullet lands in your body.
Last edited by Lina#9615 on May 14, 2025, 8:54:32 AM
I played two evasion characters last "league".
This one ive only played ES so I wont pretend to be an expert but I will definitely disagree with it being useless.

It would be stupid if your evasion would work against every spell, attack, slam, etc in the game. Its supposed to have weaknesses and your supposed to be rewarded for investing in several layers of defense.

The problem currently is that defense is very poorly balanced and es is just superior to everything else, but I dont think evasion in itself is too weak.
Armour is just complete trash, evasion seams to be ok, and energy shield is just way too strong.
POE1: first we had dodge, then suppression. Both compliment(ed) evasion characters well.
POE2: big question mark

So yeah, I can see why pure evasion builds are kinda meh.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
"
They nerfed acro and wind dancer which baffles me.
Last league my monk was pure evasion and it was ok most of the time.
I never reached a point where I felt that I needed additional defenses. This league, monk again, I had to invest heavily into ES because evasion alone wasn't cutting it.

I do miss acrobatics though. A 5% nerf to it doesn't seem like much but it is. A -70% hit was bad enough then adding an additional 5 adds up.
In order for evasion to be as effective as it needs to be, you have to spend soooooo many passive points and when you spend that many points, ES becomes a magnitude more viable.

However many points you can spend on evasion, cut it in half and go ES.


It's because it's not just a 5% nerf, it's a 16,6666667% nerf.
Also the Wind Dancer changes hit pretty hard I think. Overall, if u're not going ES in some capacity u're playing the game wrong atm.
(maybe Smith and Cloak of Flame is fine aswell)
Last edited by Sadaukar#2191 on May 14, 2025, 9:46:35 AM
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Nyon#6673 wrote:
I played two evasion characters last "league".
This one ive only played ES so I wont pretend to be an expert but I will definitely disagree with it being useless.

It would be stupid if your evasion would work against every spell, attack, slam, etc in the game. Its supposed to have weaknesses and your supposed to be rewarded for investing in several layers of defense.

The problem currently is that defense is very poorly balanced and es is just superior to everything else, but I dont think evasion in itself is too weak.
Armour is just complete trash, evasion seams to be ok, and energy shield is just way too strong.


The problem is that evasion doesn't work against anything that is actually relevant. You usually don't die from white archers and Acrobatics without Deadeye is out of reach(maybe even with that). I disagree that evasion is in a better spot than armour, I even sacrifized my chest slot for 1k armour instead of 10÷ evasion and it feels so much better now(edit: playing 27÷ delirious packsize breach/ritual maps with my rake amazon where I am almost constantly surrounded for better understanding). If I would replay that season I would go full Armour/ES like some people with a better gut feeling did.
Last edited by cavexs#4102 on May 14, 2025, 10:10:56 AM
The problem with evasion and armor is they don't protect you from the really big hits, where as Energy shield protect you from everything.

I think dex and str should give life. Str should be buffed so it give like 3 life per point and dex should get like 1-2 per point.

Or have evasion and armour can give life.
Last edited by darrenrob82#3531 on May 14, 2025, 6:17:46 PM

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