Map Respawn Issues - Need "Respawn at Hideout" Option

BLUF: There is no way to exit a map without respawning after death, which can lead to unintentional xp loss if "blocked in" due to monster locations.

I'll preface this with "Probably a skill issue", however, I could see this being very off-putting to a new player.

There are two issues here:

1. No "Respawn at Hideout" option

2. Sometimes bad RNG of "Extra Content"

I just attempted a T8 map before I was probably ready for it, in which when I spawned in, there was an expedition immediately at the beginning of the map to the point where I was immediately walking on expedition ground.

This is where I recognize a skill issue, but it also leads to frustration. I began the expedition, hit some bad modifiers (such as monsters heal and have resistances, etc...). I was quickly overrun and died. Upon respawn, the monsters were now unearthed and on top of me with all their modifiers active. This led to death after death until I failed the map.

An unrelated issue that I think others are having is that I also had temporal chains on the map and was unable to move quickly enough away. Temporal chains is brutal... and basically creating throw away maps. I will likely never run one again.

All these reasons ended in much xp loss.

This is not a complaint about my poor choices however more a notice to consider preventing certain map mechanics from starting on map start or near checkpoints where you may require a respawn.

Unless it is intentional to not be able to respawn in some relative safety.
Last bumped on May 8, 2025, 7:06:08 PM

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