Thought on making the atlas more fair

One thought which I had is to change the atlas map from a random infinite thing to a map that is the same for everyone. It could then have the towers placed for whatever level of overlap is desired for each section of the map. This would be set up to allow for the mechanic changes I will list next.

In this new map set up you would only need one of each citadel etc as the way the towers would work would be to recharge the nodes in their radius with the new tablet or tablets placed in them. A tower could only be reused when all the influenced nodes have been cleared. A node would become a "white" node after the mechanics in it are cleared until a tower adds new mechanics / buffs to that node again. This would also apply to the unique nodes / citadels. Once completed they become just "white" nodes until influenced by a tower again which will reactivate the node.

This can also apply to corrupted areas. Enough could be on the initial map to complete the cleansing corrupted nexus quest with the corruption turned to cleansed til the nodes are cleared or the corrupted nexus is recharged and recorrupts the surrounding nodes.

This would allow making a map with a good mix of node types and an even playing field for everyone instead of luck deciding who finds what areas when.
Last bumped on May 8, 2025, 7:14:18 AM

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