Jonathan, these are some opinions
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Jonathan, please take the players' opinions seriously. I know you are also very distressed that you didn't do well in your thoughts. But now it's the EA version. Why don't you be brave enough to make changes? I'd like to give you a few suggestions
1. Maintaining the game's difficulty is fine: But why not open two modes? You could create a high-difficulty alliance for players who expect high difficulty, providing them with sufficient rarity and drops. This way, everyone would be willing to play, and ordinary players would just enjoy grinding, wouldn't that be fine 2. Endless BD: You designed the currency system and a vast amount of equipment, but when you overly weaken the game, a proper balance is understandable. However, you really like to directly destroy a BD. No one cares about the story mode. Do you know that everyone wants to enjoy the final game, but you always focus on the beginning. Have you forgotten that you only designed half of your own beginning? Since you yourself are not willing to test, why not let the players enjoy it and then give you feedback, and then make targeted adjustments? 3. The fusion of Arpg and soul doesn't mean you can't enjoy smooth grinding. Why can't players get the super enhancements you give to monsters? 4. Optimize PC performance, please. In the final game, it's so laggy that it's impossible to play. Even the best computer will have a CPU crash 5. Listen carefully to the players' opinions. Thank you: You and I could have been friends. You could have followed the example of other games and held a discussion meeting for everyone to vote on what they thought needed to be modified, and then you could have considered it based on the game's core instead of completely ignoring the players Last bumped on May 8, 2025, 5:04:14 AM
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