Enemy damage needs a MASSIVE nerf
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Enemies in this game deal so much damage that playing this game is completely pointless for me at this point. You can get killed so fast and so randomly all the time there's no rhymhe no reason to it. Most of the time I have no idea what killed me and how. To stay alive, even at max resistances, you need to be constantly running around and stay at the edge of the screen as far away as possible from enemies or you will 100% die to some random stuff. This makes playing the game increadibly stressful and not fun at all and majority of deaths feel cheap and unfair. In many cases not dying to something is borderline impossible and making effort to stay alive requires playing in a way that is forced and not fun at all. If I wanna just make my own build and play casually, it's not possible. The game would be WAY more enjoyable if you just literally lower the enemy damage by at least 50% (yes, I mean it, that's how much of a nerf enemy damage needs imo) if balancing specific enemy/attack damage is too difficult for you. Then at least the game becomes somewhat playable.
Last bumped on May 6, 2025, 8:41:39 AM
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+1
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Yeah I found that a lot of things 2 shots basically and if you juice a map with 2 of the handful ways to increase monster damage, it become a 1 shot fest with max resist and about 2.2k HP. Going over 2.5k HP is pretty hard, you pretty much need high tier HP boosts on all pieces which give less room for other utility stats.
Tech guy Last edited by Warrax#2850 on May 6, 2025, 8:42:45 AM
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