Personal views on the version and hope to get the game improved in the future:

1. end game play should come out more play,, such as opening the fog 50 layers, difficulty gradually rising, drop gradually rich, let players test more build strength.
2. daily limit players attack times, such as each person a day up to 10 times, not to let the rare equipment rotten street.
3. Reduce the probability of drifters appearing and the number of gold coins, and increase the production of gold coins in ordinary maps.
4. Sacred stone + special items, small probability of synthesizing mirrors, so that ordinary players also have a chance to get mirrors, and at the same time to increase the sacred consumption in the game, to avoid the sacred only output, not consumed and the price fell sharply.
5. From time to time, there will be traps or small bosses that can only be avoided by positioning, so as to prevent external hangers from cheating.
6. The tower puts two tablet cards at most, reduces the legendary tablet card affix effect and the chance of obtaining, and optimizes the adventure monsters and gameplay.
(What else should be optimized, welcome to add comments)

Translated with DeepL.com (free version)
Last bumped on May 5, 2025, 1:30:57 AM

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