XP on Death compromise!

how about u lose 10% xp at level 96+
and 7% xp lost at level 85+
and 5% xp lost at level 70+


if POE1 make u die 10 times, and POE2 make u die 20 times, u gotta balance and make xp lost not as punishing. arbitrarily choosing to keep 10% xp lost for both game is not balanced at all?

Is your vision to make dying more often and so make the game more fun and surprising? i know 10 is an easy number to just pick, but how about 7% xp lost?
have u balance the game's xp lost to the new increased death rate?

this will make getting level 100 still a challenge.
all i know is that i dont wanna play level 14 waystone, over and over until i level up... but is that the plan? to just play less hard content...

level 14 waystone is so boring, and level 15 waystone is so frustrating...
i have to not upgrade waystone level 15..., but then there is no danger.

i want the danger of dying, while making dying less punishing.

the reason i quit playing last season is because it was just too easy.
i dont feel like doing content that pose no threat of death.

this season tho... holy crap it's fun but with the feeling of the slowest progress i can imagine. at this rate i dont think i can "beat" the game in 1 season.

slow so slow, beyond slowness. slowest progress ever!
i am growing stronger, but gahhhhh i feel i am growing older in age faster than i am growing stronger...
Last bumped on May 4, 2025, 11:45:48 AM
Makes zero sense to lose more XP at higher levels, that's when XP loss is the biggest problem due to losing hours of grinding.

Just make XP recoverable if you find your corpse. If you have no revives in the map you lose it. It's a good compromise since GGG doesn't want to budge and some players insist on keeping it

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