New way to mitigate EXP loss in the end game?
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Perhaps add a new jewel corruption mod that mitigates a % of exp loss?
This will give jewels a new “home run mod” for corrupting and end game builds? And they should be pretty liquid in the economy as players would use them to hit 100 then probably sell? Or keep. Eitherway it’s a good stat for a corruption modifier and jewels is the place where you can get enough of them to make it matters. This would at least give some builds a path to trying to flesh themselves out to level 100 and testing out a fully finished version at least. Adds to the diversity of what can actually get to level 100 in game which seems like a slam dunk. I will commit my energy and effort to making this game better however I can and this seems like it would be a healthy addition to the game and to make players feel like there is a path forward. Even if I don’t get PvP in the game, I’d rather see this studio win than any other rn. “In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?” Last edited by Lore#3772 on May 3, 2025, 7:04:39 PM Last bumped on May 3, 2025, 9:32:15 PM
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You mean in addition to these?
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Yes because the average player isn’t going to be able to afford to offset exp loss strictly with those.
“In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?”
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