After Death Effects Are Not Fun
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I play hc ssf, and sometimes I have to interrupt my combat routine to just stand still and wait for some magical force to resolve, before proceeding. IMO when an enemy dies, all of there magical effects should dissipate after a VERY brief time, like half a second. It would be more fun.
Last bumped on May 3, 2025, 11:19:28 AM
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" Its another layer of artificial slowdowns that impede player progression for no reason. None of it is meaningful. Also these shock/ice/fire aoe circles on the ground take up to 5 seconds to explode when 0.2 would be enough and we could move on. Blood stuff created by the guys in geonnors mansion/citadel takes 3x too long...and many others. |
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