Better color codes or transparency and aoe indicators
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This just needs improvements.
TIf the game expects me perfect execution and decision makings (because a wrong step is instant death) at least fix the indicators. We have aoe-s that are a giant circle that gets filled up by an expending inner circle. Ok, that's understandable. But we have mobs like often in Sekhamas that don't have their outer circle. So it just expends and then explodes. Some enemies have this as a death effect but other time you kill the enemy their circle that started to channel while they were alive are still on, so I make a decision to run away when the circle finish animation, but inactive. I had my little fun by having a unique boot that gave Decompose just by walking around. But it was a complete nightmare when enemies with poison cloud I fought. I had no idea what was my or the enemies attack. (melee gameplay ftw) Well... I technically looked at the debuff panel and if I saw poison I just moved into a clear area, since I had no idea what was caused by me. And the further we move to lategame the worse it gets. Standing in a fire patch damages you faster than your life flask can keep up. Last bumped on May 3, 2025, 8:20:33 AM
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