Why I'm Quitting.. Why I played.. What Would Make me play more..
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I just wanted to make a general feedback post about the game as I seem to find myself listening or reading a lot of other peoples opinions and if I can make some small contribution in the form "consumer" feedback I figure I should.
To begin I want to say this game even in it's current form is easily one of the best games I have ever played in terms of maintaining my interests and providing a consistent stream of playtime that is sustainable. What I mean by that is while it's cool to get a bit of dopamine here and there our brains aren't meant to experience it and why burnout on POE 1 or comparable games is a thing. Of which I'm sure is no accident. I feel they really have something special with this game which with further care and attention will continue to impress it's player base. For this I say thank you and am likely to return and play each new league for the foreseeable with interest in support in the form of mtx I find appealing. I intended on getting the green armour pack but having issues with xsolla verification. With that out of the way I would like to give the most to the point feedback I can on why I think now is a good time to stop playing the league. Why I played the roughly 7 days of playtime so far, and what would have kept me playing at least a bit longer. I just hit level 94 which was pretty cool.. gaining experience at this point of the game is pretty much the only reason I look forward to playing this character and I think that is partially because to me the ability to gain experience is a representation of how good the character is. So if at this point I am getting a lot of push back where I'm pretty much maxed out on talent/gear power it feels like the game is telling me I'm not good enough to progress. Rough edges aside building the character and the feeling of progression felt pretty nice and I will likely look forward to doing it again in the future. 94 is nothing to scoff at imo. So fair enough. I could likely still gain levels.. but it's sort of a miserable time. Even with the amazing omens of amelioration. My last death was to something I see so infrequently I don't even know what it was and one shot my character from offscreen during a ritual. In order to gain experience I'm finding myself just trying to stay in maps as often as possible with at least irradiation to keep them at level 80 and not too many mods so I'm stacking 2+ damage mods as they are far too dangerous. Even still I occasionally get one shot and when it takes about 1 to 2 hours of killing monsters not including managing loot, next map etc.. Losing it to something I couldn't see coming is just not something I'm willing to experience anymore. The endgame really needs some fine tuning in this regard to continue improving it's engagement. Nothing is more vibe off then a program telling me I'm a stupid loser and there's nothing I can do about it. I know this sounds a bit dramatic but I think many people will feel the same. I don't want a game too easy to beat. Overcoming challenges makes things interesting. I also understand making the end difficulty near impossible solves a playtime metric problem. If this is necessary for the overall health of the game than so be it. Well I may edit this post in the future but I would love to hear any thoughts on the things I've talked about and if anyone feels the same or if I'm a complete idiot. Thanks to anyone for reading hope it wasn't too bad. Last edited by Exiliest#5062 on May 3, 2025, 6:12:14 AM Last bumped on May 3, 2025, 8:36:48 AM
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I guess I can reroll something different that might be fun.. but I think this post is still good in context my main character.
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