invis imortal rares are wrong

I do not understand why you would nerf all the drops and only give us transmutation and augment shards , for running our maps this is not a reward of any sort , Then you give us invisible immortal rares that we are meant to kill but cant this game is becoming a pointless exercise im at the point i cant loose xp but cant gain xp as i cant kill these things and they have no problems killing me were is the equality of this , if i could make a character like this it would have been nerfed into the ground on the first day of its release
Last bumped on May 3, 2025, 4:31:34 AM
Those were ported over from Alva Incursions in PoE1. They were annoying there but in PoE2 it got amplified x50

Now that i think about it, almost all non boss enemies were Ctrl + C / Ctrl + V from PoE1 since PoE2 was meant to be the 4.0 expansion. Only the bosses were made from scratch. That is also why almost all enemies feel completely out of balance compared to Character speed and power in PoE2.
Last edited by Kodavor#1200 on May 3, 2025, 4:40:13 AM

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