Wisps Still Feel Bad

Reminding me of red sentinels way back.. opting into my own suicide. Idk bout ya'll but my character much more likely to die when I can't shoot on sight because I have to wait for the wisps to buff the monsters so I can get the rewards.. Maybe we could increase the activation range by 2/3x.
Last bumped on May 2, 2025, 2:55:32 PM
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Exiliest#5062 wrote:
Reminding me of red sentinels way back.. opting into my own suicide. Idk bout ya'll but my character much more likely to die when I can't shoot on sight because I have to wait for the wisps to buff the monsters so I can get the rewards.. Maybe we could increase the activation range by 2/3x.


Imo they should just make the wisps go by themselves instead of making us follow them
I just roll spam past the rare and no issues. If you walk up and stand there then yeah you’re at risk of dying. Just aggro the rare and roll roll roll. You can bring the rare to the wisp sometimes too, especially when the wisp is going on a magical journey and passing right by some nearby rare.
True but the way the wisp works is the more monsters it buffs the better the drops. So the game is incentivizing you to allow it to buff as many monsters as possible. But to allow this to happen I am finding myself giving all the monsters a great opportunity to swing as I have to get much closer to them because of the activation mechanic of the wisps. Just needs a little tweaking in this regard I believe and it might be fine.

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