Endless dungeons

My brother in law and i enjoyed your game to level 92, quit right before the first patch, we played separately and both decided that was it for us. The gameplay is great but you guys are overthinking endgame... most of us get off of work at a job we don't like... we want to come home and immerse ourselves into a game without thinking about the most efficient way to buff our towers so that we can craft a way to have 1 solid map in 10 and then get killed by some bs. Have you ever played diablo 1? Enter dungeon> go down> things get progressively harder>loot gets better... you guys have Ai now... you need an endless dungeon mode where it gives people a reason to party up. things should get progressively harder as you go down and it should give people a reason to continue playing. Also there is 0 reason I should have to pick up currency, I feel if your game is strong and the content is good, making us pick up currency is just a way to distract from the lack of depth in your game. Work on adding depth and giving the players quality of life. We don't work slave wages to come home and have to pick up currency off the floor like we work at toys topless...
Last bumped on May 2, 2025, 12:16:32 PM
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you need an endless dungeon mode where it gives people a reason to party up. things should get progressively harder as you go down and it should give people a reason to continue playing.


This was Delve in POE1 and I loved it. But it def was hard with the wrong builds.
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ZenBudS#9812 wrote:
My brother in law and i enjoyed your game to level 92, quit right before the first patch, we played separately and both decided that was it for us. The gameplay is great but you guys are overthinking endgame... most of us get off of work at a job we don't like... we want to come home and immerse ourselves into a game without thinking about the most efficient way to buff our towers so that we can craft a way to have 1 solid map in 10 and then get killed by some bs. Have you ever played diablo 1? Enter dungeon> go down> things get progressively harder>loot gets better... you guys have Ai now... you need an endless dungeon mode where it gives people a reason to party up. things should get progressively harder as you go down and it should give people a reason to continue playing. Also there is 0 reason I should have to pick up currency, I feel if your game is strong and the content is good, making us pick up currency is just a way to distract from the lack of depth in your game. Work on adding depth and giving the players quality of life. We don't work slave wages to come home and have to pick up currency off the floor like we work at toys topless...




We need something to do after lvl 90.This is a good idea or a modus to defend
a village or alive waves of monsters and monsters and monsters.A Ranking for groups or every class and its perfect.Good job GGG and bless you
Last edited by Habakuk82#2132 on May 2, 2025, 12:20:51 PM

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