QoL ATLAS Map Feedback

- Corrupted Area/Corrupted Towers: the corruption is still not really visable. i see sometimes the corruption rise from the corrupted tower, but not always. never saw it when the tower is deep in the mist where i would need this feature the most.

- Zoomfactor: imo a mandatory feature to improve all visibility across the atlas map. please let us zoom out more, way more! and make it the same for both interface types (its still different, contrary to any logic). with how spread the towers are now, you get about 2 to 3 towers on one screen - at least triple it! another idea (maybe performance is an issue) would be to transition into an overview map, where we see the biomes iconized with the main features/content (like corruption, citadel)

- Highlight Content: until we maybe get a search, let us highlight (by simple click on the respective map legend icon (i)) - accepting multiple choice. make the highlight very visable with a beam up in the air. in addition there can be a second option to travel to the points like we have on the bookmarks tab. the highlight makes the icons on the map node visibly shiny and when zoomed far out it will cast a beam above the node.
Last bumped on May 2, 2025, 9:51:58 AM
I don't like the new system as it's not as easy as I'd prefer to see a hidden nexus in the fog BUT at least I don't feel like I am COMPLETELY lost so that's at least something.

While the Atlas is a cool on paper idea I don't care for its implementation.

While perhaps (?) not as immersive / thematic I prefer PoE1's system where you can, with minimal effort, run the maps you want, with the mechanics you want, you don't feel bad if you want to skip a boss on a map you've already done, ...

Last edited by KingAlamar#4071 on May 2, 2025, 9:53:04 AM

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