Charm Visuals need some Love

Right now, it's tough to tell if charms are doing anything. You slot them in and just kind of hope they're helping when things get sketchy. And when you die—especially in Hardcore—you get no feedback or death recap on what killed you or if a charm even activated.

It’d be awesome to have a small visual cue when a charm kicks in. Something like a flash or glow in the corners of the screen—nothing too flashy, just enough to notice. Even better, the visual could match the type of effect being blocked: blue for frozen, red for bleeding, orange for burning, etc. That way players can react, play more defensively, and actually feel the impact of their charms.

Any feedback is better than none, and this would make charms feel way more interactive and rewarding to use
Last bumped on May 2, 2025, 7:44:19 AM

Report Forum Post

Report Account:

Report Type

Additional Info