Recombination and Other Frustrations

OK,

I've had enough of this shit! Love the game, don't misunderstand, I purchased the $400 pack for the Beacon of Salvation Hideout, so I am not a POE hater by any means. Understand Mr. Rodgers? *With respect* I love the game, and put 700 hours into it... I think... I'll admit this new patch feels very difficult compared to 0.1. Not a problem, I will overcome the challenge, though I do think it should be back to 0.1 difficulty for the masses. That's not my problem! My main issue with POE 2 is CRAFTING. 1000s of items, the struggle of crafting, and begging RNG Gods to give me 6 good stats. I hate it! Well, let me clarify... I wouldnt mind if currency drops were buffed by 10000%. If you want to punish me for crafting like you intend, then give me currency to compensate. Crafting is awesome, but it sucks to deal with the RNG and low currency drops. Point made, done! Now, the Recombinator... I think its a cool idea. Sure, on paper it makes sense, but in practice, its absolute dog water. Why destroy my item. Isnt the loss of currency enough punishment? But that's not my main issue with the system. The main issue is the odds. OK, lets start with the fact that really good stats for just 2 stats (minimum requirement) can be as low as 11% from what I've done. Duh fug is that. Change it to 80% at least. Next is the fact that if I'm lucky enough to find 2 stats I like, and the chance is say 48%, it still fails! I'm, making this post in reaction to repeated recombination fails. I fail 90% of the time regardless of success chance. I've gone through 100s of spears and made successfully, probably 5. The odds are BS and the rate of success is trash. Its demoralizing, and makes me hate the system, and by proxy, feel like the game is "bad," which its not. Change this or people will hate engaing with it. Make the odds substantially higher, or remove the punishment of destroying your items. I want you to honestly think about this idea....... Recombination is identical to Orb of Chance. Everyone hates that system too because the odds of success on good items are <1%. Make the game hard, but let us craft strong builds to overcome that difficulty. Elden Ring is a hard game made easy by offering the player easy to use tools to boost their strength. Look how much it sold. The game needs to make crafting more deterministic and more reliable. Without that buff, since omens and currency are too rare, the player base will become frustrated relying on the trade site. Thats a fix to a problem you created. That is not good game design.

Ok, I'm done. Keep up the good work, I believe in this project, and I believe you will make the best decision for the players in the long run. *I'm drunk while writing this, but my feelings are true.
Last bumped on Apr 26, 2025, 12:03:51 PM
The reason POE2 is not a better version of POE is just because all the Decisions they made is to make a game to retain players and not entertain.

Unfortunately all POE player know the feeling of loosing time from Diablo in artificial ways of retention, tricks like:

-Heavy RNG Based crafting (Gamba)
-Heavy RNG Drop chance (Target farm is forbidden)
-Spending more time reading the loot in town than farming
-Backtracking everything
-Impossible leveling (lvl 100 is a dream not reality)

And all this tricks is present in POE2 more than in Diablo4 (it was design this way!)

Poe2 design decisions is worst than Diablo4 do you believe it ?



Last edited by MarniBR#0438 on Apr 25, 2025, 8:47:27 PM
yeah i'm sick of all this miserable designs and want to play but get very turn off very fast unlike 0.1 where i could play for 5 hours. it seems they stopped communicating and who knows when the game will be playable again.
There were no recombinators in version 0.1, and crafting options were worse, since the Fracturing Orb was added in version 0.2. So I don’t see how version 0.1 was better?
"
pollozik#7790 wrote:
There were no recombinators in version 0.1, and crafting options were worse, since the Fracturing Orb was added in version 0.2. So I don’t see how version 0.1 was better?



It was better(less worst) because more skills was available to build around and the game just released.
Now build diversity and player power is worst than 0.1, this narrow the option to player expression in their characters and breaks the power fantasy when you got wrecked by a white mob with good equipment.
Recombinators didn't bring much to the game it is just another gamble.

why they don't put the POE1 Recombinator or make it better than POE1? why the equipment need to have 4 mods to use a fracturing orb? Why not 1 mod?

The answer is retention to waste player's time unfortunately.

Every single player of POE2 can make a better Recombinator system why GGG cant ?
Last edited by MarniBR#0438 on Apr 26, 2025, 6:35:24 AM
wall of text

TLDR: recombinator is SCAM
SSF player✔️
ARE YOU NOT ENTERTAINED!?
I know the higher the ilvl or the rarity the lower the chance get

I try to get a T2 mod from a ilvl62
and a T3 mod from a lvl71 item
Chance is 64% and needs 16 of Expedition loot.

If I add 3 mods the chance drops to 9%


I know they said they look into it, but lets face it, when hundreds of thousands of players do testing, yeah... the average joe can suffer.

I play casually, currently lvl79, and doing around t10 maps.
And I have like 20 of those broken coins...

There are professional gamers who play this game for a living.
I see players just tossing divine while I think twice even to use augmentations. :D

And I don't even dare to vaal my precious loot XD yet I see people how to do 5 socket chest tutorials...

So first question is who is this game catering for?
Because for those nolifers they just tossing loot left and right to see chances.

I personally would say the recombination should be a chance
but with expedition currency it should be a guaranteed combination.
And I have no idea if I combine two stats what base item it will be. Because for example I combine stats on a Flare mace and a Construct mace. Which one will I get?
One gets damage 39-60
the other is 37-45.
A +% physical damage mod wont have the same value...

Still my point is that the expedition currency should guarantee the result, but increase price the more stuff you want to combine.

However I admit while this sounds fare to me, there are players out there who check their builds performance by "how many divines per hour it can farm" XD
For them a 100 divine build is just a return of investment metric...
We all agree that currently, the crafting system is bad, very incomplete, overly random, and so on... It's a fact.
And that's normal, since the game is in Early Access.

Stop suggesting your half-baked solutions and let the devs implement all the content first. Once we have all the mechanics available, that's the time to debate and fine-tune the systems. In the meantime, slam your Exalts and pray!"
"
pollozik#7790 wrote:
We all agree that currently, the crafting system is bad, very incomplete, overly random, and so on... It's a fact.
And that's normal, since the game is in Early Access.

Stop suggesting your half-baked solutions and let the devs implement all the content first. Once we have all the mechanics available, that's the time to debate and fine-tune the systems. In the meantime, slam your Exalts and pray!"



This is a feedback forum, this place is to talk about things like systems and shit about the game as players(if its good or bad). Is important to let GGG know that they are in the wrong path in decisions like:

Essences: Nerfed to the ground

Chaos Orb: GGG makes chaos orb roll just 1 mod and it has a chance to remove too wtf

Alterations: removed

Scouring orb: removed

Crafting bench: removed

Unique items: Joke

and much more ...

At this point the half-baked idea of any player that played POE2 is better than the Vision.
Probably even you can make a better game because you played the game. Relying in hope will not help the devs. The treads of this forum is nothing but a warning what GGG will do is the problem.

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