[0.3] Blackflame Ignite Chronomancer
Tags: Purple, Omae Wa Mou Shindeiru, Cool Guys Dont Look At Explosions, Disaster Girl
0.3 Guide https://maxroll.gg/poe2/planner/0649r0ci Mapping Showcase https://youtu.be/bMsyoXDDIA4 Bossing Showcase https://youtu.be/JH9es6X-NNM *I forgot to take out Despair in Blasphemy and add Blink. That would have made the fight easier. Needed Despair for the mobs before boss. *Blasphemy Despair was overriding my selfcast Despair so it was 50% less curse magnitude. *Will update bossing video sometime. Budget 2 Div amulet 2-3 Div for rest of gear Total = 5 Div Missing Upgrades +1 from Wand +1 from Wand socket +2 from Amulet 45% Ignite Magnitude on Gloves Also, my gems are level 17. That's probably upwards of 100% more damage. Not sure if I'll min-max the build since it's EA, but I wanted to showcase it. It is very strong, and it's a fun playstyle imo. Current Character https://poe.ninja/poe2/builds/abyss/character/imphilxd-4709/NotSorcAmDruid Leveling Level as ed/c and add Blackflame and Living Bomb. Changes from 0.2 - Blackflame allows us to use wither. - Esh's Radiance allows Chaos to Shock, we also take a lot of Ailment Magnitude. - Added Runes for Ignite Magnitude. Basically a lot of stuff was added that allows us to scale single target. How the Build Functions
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Damage + to Fire Spell Skills Ignite Magnitude Ignite Proliferation(Cracklecreep) Cast Speed Blackflame Covenant Wither + Withering Presence Shock(Ember Fusillade for single target.) *Swap Cracklecreep for Ming's Heart when bossing. Defense Temporal Rift Blasphemy Temp Chains + Curse Magnitude Hinder CI + ES Faster Start of Energy Shield Recharge Increased Energy Shield Recharge Rate Rotation Mapping - Living Bomb > Fireball > Snap on burning corpses (Living Bomb can be optional if it's an easy map. Also, you can chain Living Bomb in dense packs.) Rares - Solar Orb > Flameblast (Can 2x Living Bomb + Fireball if all cooldowns are down or use Ember Fusillade.) Bosses - Despair > Solar Orb > Ember Fusillade > Time Freeze > Flameblast > Living Bomb x2 Refresh Living Bomb after it blows up. Ember Fusillade to keep up shock and wither stacks. Repeat. Notes Ember Fusillade lets us shock and stack wither before Flameblast. Plus, you can Time Freeze inbetween Fusillade casts. And start channeling Flameblast before Fusillade fires. We get 31% Shock and 70 Wither on bosses. *Weapon Swap for faster curse activation. Spirit 60 Blasphemy 60 Blink 30 Withering Presence 10 Clarity 1(Optional) Total = 160 (We only need an amulet with 60 spirit. This lets us get more es on chest and use better chest implicits.) 0.2 Guide Outdated.
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Build Cost Budget version is about 50 ex to take you into yellow maps. Current version is about 10 divs. Note: Temporalis would be extremely good on this build. If you wanted a chase item. *0.3 note. Better to get a high ES chest and get CDR elsewhere. Videos
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T15 map https://youtu.be/K2wApuqFfog T15 level 80 map https://youtu.be/p-rE4HESrzY Slightly harder map, with +ailment threshold also. I normally just slowly full clear, but I went fast for the video. Pob and Maxroll
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Leveling Ascendancy
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1 - Footprints in the Sand(Temporal Rift) 2 - Ultimate Command(Time Freeze 3 - Now and Again(Could take the slow if you wanted, but I find 33% chance to not consume a cooldown is more helpful. We already have temp chains and hinder) 4 - Unbound Encore(Time Snap) Gems
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https://maxroll.gg/poe2/planner/uo1vb0bv Gearing
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Only one unique required. Cracklecreep. Itemize for as much cast speed as possible. This lets you get your casts off faster which also helps to not get hit. For the weapon, I would get ignite chance and cast speed, then as much fire/spell gem levels and fire/spell damage as you can. For armor, high es is a bit more useful than a high life roll. Since with the %es nodes on the tree, we can get more than 4k es. You could probably go CI but I think getting close to chaos resistance cap is easy. And I like having some hp paired with the 20% instant flask recovery belt. It's useful if your temporal rift/time freeze don't go off immediately. Attributes: The int requirement for gem level 20 is so high that I had to grab int on two items. This can be mixed and matched depending on what you find. Also I took the %int and an extra es/int node on the tree. Since mana is such a huge issue, I grabbed it anywhere I could but didn't prioritize it too much. Also get the mana regen chest armor. Also a %mana on kill jewel is slightly helpful. Anoint: Fulmination Not sure if there's anything better. Other thoughts
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I think it plays somewhat a bit like a D3 sorc. You can group up monsters to nuke them all down. On some of the more open maps, you can run around to group up a bunch of enemies before you use time freeze and flameblast. Fire spells on the lower end definitely need a buff. Fire spells at the top end are probably fine, especially since I have all my gems at level 17. I think they should revert the nerf for ignite prolif from 1.5m back to 2m. They buffed the prolif time from 2 seconds to 1 seconds but decided to tack on a nerf. Makes no sense since the purpose was to buff ignite archetype that was too weak already. It would help in larger maps where there's constantly numerous stragglers. Ember fusillade sucks to use. It was definitely developed for using with WASD. Since we already have enough buttons as it is, I only use the mouse for movement. I hope they give it better auto-targetting in the future. It sucks when you charge up ember fusillade, have to run away, then fire all your projectiles into the wall. I think fireball could use a buff at all levels. It's currently not doing enough damage to some white mobs. It also definitely doesn't do enough damage for delirium or wisps. I think since people are using it as a gimmick with ricochet in other builds, GGG doesn't see a need to buff it or are afraid to. Fire currently has no other mobbing skill besides fireball, so it needs to be stronger imo. First time making a guide, so let me know if you think I missed anything or if anything else should be included. Last edited by imphilxd#4709 on Sep 19, 2025, 5:02:48 PM Last bumped on Sep 11, 2025, 11:39:07 AM
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Hi,
First of all, thank you very much for your post and your guide to a fire-oriented build. Since I've been trying to set this up, I see I'm not the only one :D The 0.2.0g was deployed this morning. I'm going to start from scratch, following your guide, to see how it goes and I'll get back to you on that. FYI, I have quite a few hours on the game (about 350H currently), but I don't consider myself a “very good” player. More like an “average” player. Can't wait to test it out :) |
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" Sounds good. Good Luck! Leveling was rough as a fresh start, I'll probably update the leveling section when I go through the campaign again. Also, I still want to try leveling as cold and then doing a big respec. Let me know how it goes. |
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Hi, there,
I'm back with some pretty cool news of my own! I've been looking at how to make a build that allows you to start on fire as soon as possible. So I've been concentrating exclusively on the leveling aspect (I'm at the very end of act 3 right now (I've had a busy week with Expedition 33 :D ). I've been “cooking” this for a week now, and in the last few hours, I think I've finally found what (for me) satisfies me. I'm sharing my build “yard” with you. For normal acts, I think we're very good, but since my very recent discovery, I think incorporating Frost Wall is almost mandatory (and I hadn't thought of it before). (I speak French so I'll try to make an effort to be understandable in English :p ) ---- https://maxroll.gg/poe2/planner/s91p90os In a few words: The main skills are: "Frost Wall" > Firestorm > Incinerate > (Orb of Solar > Orb of Storms) Nothing complicated here, we're just trying to make the ice walls explode with Firestorm, which is augmented with incinerate's ignite. And we've got Orb of Solar + Orb of Storms for support/debuff etc.) --- I'll do a detailed explanatory post when I've finished everything properly :) (I've strayed pretty far from your build in the end, it's true) Translated with DeepL.com (free version) |
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