Manifest weapon feedback

Hey! I'd like to suggest some changes to manifest weapons. But before that, i urge any employee at GGG to try it. Try giving yourself the strongest, best rolled weapon possible in the game. Then, gear so you can equip it with enough strength, then spec all minion and companion nodes on the tree(that you can get to), then go to a zone 5 levels under your level, and watch it kill a rare.

Then you will get my painpoint. It deals FAR to little damage to require that insane of an innvestment. You require a lot of strength to wield a weapon that can deal some damage, and then you dont get any scaling on yourself, only on minions so you need to just sit there and watch. Then, you need to have it actually HIT the enemy which is impossible if you dont stand still due to abysmal attackspeed. AND its an companion, making it so you cant have the beast that could have usefull auras for it.

The acendency is TRASH, literally. After having all that innvestment, the weapon you manifest will still take 25 hits to kill a rare. its ABYSSMAL.

So, purposed changes:
1. Make it scale with YOUR damage, not minion damage.
2. Make it a meta gem, allowing it to use strike skills or slam skills(depending on what weapon you're summoning)
3. Make it have some sort of aimbot.
4. Make it possible to have it active in your secound weapon set while you use your main weapon set to do whatever you're actually doing, maybe some more minions since you're so forced into speccing minion damage for it to deal STILL 0 damage
Last bumped on Apr 22, 2025, 12:05:08 PM
I like how you are thinking!
However I see this "Minion" thing as a loss for it to shine!
The Companion node is fine, eaven better if they acctually made it possible to bind both weapon sets so you could manifest two weapons with the double companion node, if so specced into that!

By scaling of your stats and gaining bonuses from the companion stats Manifest weapon could be realy interesting.
By setting what role the weapon has (defencive/offencive) tells the weapon what too do, make it shoot of against enemies agressive or stay close and attack close by enemies. Making shields in this case count as marshal weapons would be great, where the shield would spin and do deflective damage (thorns) at close by targets it hit's, second setup (mace?) Padonkadonks chasing targets.

What im saying is, it's a hugh miss with the minion tag when it could do just as well with just the companion tag.
Removing the posibility to do offencive skills while manefesting is also great, you choose to have two living weapons defend and do AoE rather then fighting yourself is a great deal.

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