My 0.2 Feedback so far
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Over 3 characters a total of 7 days played this is what i have noticed so far in endgame T15s+
Issue 1: Revives, since adding revives its very low incentive to juice maps to more then 4-5 mods other then towers. the added Suffixes don't feel rewarding enough to risk the loss of the map for some extra waystone drop chance. Possible solution: added quant or rarity per suffix at t15s and upward. Or make the loot that drops more lucky. I like picking up bases trying to recomb them but most stuff off the ground is low to mid tier rolls, and current currency drop rate don't allow to exalt slam everything in hopes of hitting 1 good mod. Issue 2: The atlas tree impact is not feel like it did 0.1 as much tried most of the special ones in combination with boss maps and feel like its still to rare for them to pop up, this could also be because as of with the rare on minimap change make the incentive to explore the map null and void more or less. Solution: dont make all the rare show as you enter maybe they first start appearing at 50%, knowing that nerfing this with a better fix wont be appreciated so maybe as you kill more rare packs the further away ones from u starts to move towards you, or checkpoints appear closer to them so if you missed a rare the back track wont be to severe. Or add more pathways in big maps, for example Hidden Grotto, Mire, Crypt. Issue 3: Fragments, pre 0.2 we were told it be easier to farm fragments, they still feel a bit on the low side. Issue 4: Corrupted Nexus, interesting idea like it at the start but as u progress the atlas it get very tedious to find them and when u find a path that leads towards on u cant go to it because it has 5 connections to other nodes. Issue 5: When the spear was raveled being one handed, I was supper excited to dual wield hammer and spear, sadly this is not a feature why? will it be like this with all one hander that you can't combine two different weapon sets? Issue 6: recombing it feels like the higher percentages 50-60 fail more often then they should could just be rotten luck, higher tier crafts with lower % looks to be on point. Issue 7: where are the other unique that were teased? Issue 8: Spirit still feels underwhelming when it comes to drops. Happy Easter Last bumped on Apr 17, 2025, 11:00:34 AM
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