Bleed applying through ES: low-life vs CI

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Bleeding no longer only considers damage dealt to the target's life. Damage dealt to energy shield (or mana) can now cause bleeding.
Chaos Inoculation now additionally makes you immune to bleeding.


I like making low-life infernalist builds and have discovered this change to be pretty detrimental to all of them.

With 50-75% of life being reserved any damage that bypasses energy shield can kill a low life build fairly quickly. Ive been using the poison charm to help prevent poison doing that, but bleed now goes through ES as well. Having more than 1 charm slot isn't realistic yet for most builds so I can't simply add a staunching charm on to stop the bleeding to death.

I dont mind having weaknesses that need to be solved or played around, thats part of why I like the idea of low-life builds. But I'm running out of options. Grim feast needed to go but i relied a lot on shock sipon and that got removed to. To mitigate this I reworked my passives so eternal youth could keep me alive- but with this bleed/es change that leaves no defense left if a bleed is applied. I basically flip a coin on whether to equip the poison or bleed charm.

I'm not asking for more survival options for myself, I'm still trying to figure that out on my own. But why did chaos inoculation keep its defacto bleed immunity? Energy shield is already the best defense and CI removes its biggest weakness completely +bleed immunity as a bonus. Having 1 life isn't even a drawback as it frees up a prefix for more defenses mods that actually scale with the passive tree.

How about:

"Chaos Inoculation: your blood is replaced by energy shield. You have 1 life, immunity to chaos, and bleed damages ES instead of life."
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
Last edited by Direfell#7544 on Apr 16, 2025, 2:32:10 PM
Last bumped on Apr 16, 2025, 2:07:48 PM

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