Incision differentiation to bleed?

So, I've been messing around with a Blood Mage Falling Thunder Bleed character.

I saw the Incision stuff as the closest attack bleed options to the Witch, and my first thought about incision's function was that "Hey, I could put the Incision support on a different skill to build up stacks, and then proc that bleed with my main skill." This creates the combo gameplay GGG wants, saves a bleed support on my main skill, and seems like an obvious use case for it.

But... the ability with the Incision support... can consume the incision, which means you'll never actually stack the thing up to get the full damage bonus out of it; the incision notable also increases the effect, which just lowers the bonus damage because you get less stacks. Incision support can't be used to build up bleed chance on the target because it will just eat it randomly. Inevitable Rupture notable also didn't seem to work when anointed on my amulet.

As far as I can tell, Incision is just shitty bleed chance? Personally wish that the Incision support would cause the ability to apply Incision stacks but be unable to cause bleeding so you can actually use it to bump up the bleed chance of another ability. Currently combining it with Hemocrystals to get this resault, but I do have to be careful not consuming a big bleed hit with hemocrystals after.

I don't know, this seemed like it could be a cool mechanic, but something should change about it so it's not just more bleed chance. The stacking function should be something you can work with.
Last edited by Zikah#4309 on Apr 16, 2025, 3:18:34 AM
Last bumped on Apr 16, 2025, 5:05:29 AM
Before 0.2.0 release, I was excited to make a "Bleed-based" build, especially because Ritualist looked cool, but then they released information about the Ritualist nodes and things like "Incision", and it immediately killed any excitement.
I thought, "Well, how I understand it, it looks like unusable trash, but hey, I could be wrong.".

My problem with "Incision" was... it seemed like something you would only use on skills that don't have a "100% chance to apply bleed on hit" because if you would do that you would apply and remove "Incision stacks" all the time before building them up to the max for higher bleed magnitude.

So, you need to use it on a skill that has really low "chance to apply bleed on hit", in fact, so low that you don't apply a bleed until you gain your 10 Incision stacks. That's clunky af as a mechanic.
On top, you cannot build up "Incision stacks" with one skill and procc it with another because only the skill supported by "Incision" can trigger the procc.

Making a build with really low bleed chance for max Incision stacks is just a bad bleed build.

Your mistake was - you thought you would do some cool combo stuff, applying the "Incision stacks" with one skill and then getting a nice procc with your main bleed skill - following the vision.

Pssst, the vision... is a lie.
[Removed by Support]
Last edited by JakkerONAIR#4902 on Apr 16, 2025, 4:20:19 AM
There is another support gem that prevents a skill from bleeding. Just combine that with the incision support gem and you get the effect you want
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There is another support gem that prevents a skill from bleeding. Just combine that with the incision support gem and you get the effect you want


If you don't apply bleed with the skill, you don't consume the "Incision stacks", thus you don't get the bleed magnitude bonus, making it useless.
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If only there was a support that made your attacks unable to bleed a target, cough, bloodlust, cough. If they added something like that you could use 1 ability to stack incision, and another to use up the stacks.
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If only there was a support that made your attacks unable to bleed a target, cough, bloodlust, cough. If they added something like that you could use 1 ability to stack incision, and another to use up the stacks.


The problem is that "Incision" is literally a design failure.

So, you support your "Wet Noodle Skill" with "Incision".
Now you are able to apply "Incision Stacks" on hit with it.

But if you apply bleeding with this skill, you consume your "Incision Stacks".
So, you want a skill with really low "chance to apply bleed on hit" because then you ensure that you can get your max "Incision Stacks" before consuming them.

BUT you can only consume them with a bleed.
So, you cannot remove the ability to apply bleed from your skill.

Using another skill to consume the "Incision Stacks" does not work because you can only consume the "Incision Stacks" with the skill "Incision" supports.

SO, you need to apply "Incision" with your "Wet Noodle Skill", make sure you don't consume the stacks with a bleed before reaching max with your "Wet Noodle Skill" AND you can only consume the "Incision Stacks" with your "Wet Noodle Skill".

The vision.
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