Blueflame Bracers Unique Gloves 'not' converting Fire to Cold 'globally' like it says it does!
Updated - 4/16/2025
This is also likely an issue for all other Uniques that do Elemental Damage conversion from one Element to another Element. Even if the 'visuals' are right, do the actual 'Damage conversion' mechanics work on other Uniques that behave/are supposed to behave like Blueflame Bracers? Source: It even says/specifies very clearly here: https://poe2db.tw/us/Blueflame_Bracers that the "100% of Fire Damage Converted to Cold Damage" is a 'global' modifier (with a 'global' tag in blue). Well, it's a 'global' modifier/conversion that does not work. That is why I created this Bug report.
Let's dig further. So far, all sources say the same thing.
Well look at that from the beginning and all the way towards the end! It clearly states, "The conversion applies to 'all' non-Skill Fire Damage, regardless of the source, not just to Damage from a specific Skill."
That is exactly what I been saying all along well before looking into this further. ![]()
My general response in the feedback section further down
Fire Damage is Fire Damage is Fire Damage... (even if a 'portion' of our Damage is Fire Damage after whatever 'conversion' [from the Skill Tree or elsewhere]). This goes for all other Uniques in the game with very straightforward 'Damage conversions'/wording.
In this case, regardless of where/how we got there to deal Fire Damage, if the 'end-result' is that we are now dealing Fire Damage? then the Blueflame Bracers Unique should work to convert that Fire Damage to Cold Damage since the wording highly suggests a 'global' modifier (not a local modifier specific to Fire Spells or Fire Skills/Melee/Attack). Period. Otherwise, the tooltip (including the additional 'Keyword' tooltips) need to do a better job at telling players what will not/does not work! The general issue here: I specced into the 'Burning Strikes' Notable node near the Warrior starting location on the Skill Tree that converts 12% of Physical Damage into Extra Fire Damage, and... the Blueflame Bracers Unique Gloves do not work for converting '100% of Fire Damage to Cold Damage'. The mechanic straight up does not work at all for Melee classes. So much for the 'smashing' and 'ice-shattering' gameplay I was looking forward to. It would be one thing if the Blueflame Bracers specified '100% Fire Spell Damage converted to Cold Spell Damage' but it does not specify that. PoE 1 would have allowed the Fire Damage (even a portion of whatever Fire Damage from whatever source) to be converted to Cold Damage, and then if players wanted to take it a step further, they could equip the 'Whisper of the Brotherhood' Unique Ring to convert 100% Cold Damage into Lightning Damage. Players could then take things even further (for whatever reason) and equip the 'The Three Dragons' Unique Helm. Please fix! Also, make the above synergies possible between all mentioned Uniques! HeavyMetalGear When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Apr 16, 2025, 1:44:56 AM Last bumped on Apr 15, 2025, 10:28:33 PM
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" This isn't a bug, and there are handy in-game explanations to help explain this. Damage Conversion occurs as a two-step process: first step is conversion granted by an attack or spell doing the damage, and the second step is conversion from all other sources. Damage Gain also occurs during this two-step process. All calculations within a step effectively occur simultaneously, and don't affect other calculations in that step, with the exception of not being able to convert more than 100% of the source damage. This mean that the extra fire damage from Burning Strikes can't be converted to or gained as other damage types. " PoE 1 wouldn't have allowed it, because it'd be going backwards in the conversion order. PoE 2 is more strict with scaling, so you cannot convert damage multiple times, and converted damage/stats aren't modified by modifiers to the source damage. For example, "% increased physical damage" modifiers won't increase the extra fire damage from Burning Strikes, because it will only scale with modifiers to fire damage. In exchange, PoE 2 doesn't have a strict conversion order, so you can convert any damage type to any other. Last edited by Jadian#0111 on Apr 15, 2025, 1:45:03 AM
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" PoE 1 actually 'does' allow that kind of conversion. Uniques in PoE 1 actually do what they say without confusing players, etc. That used to be a big problem earlier on but not so much anymore in PoE 1. Therefore, the Blueflame Bracers Unique says it converts Fire Damage to Cold Damage. Very simple. It doesn't specify 'for Spells only' or 'Fire Attack Damage' or 'from 'Skills'. The way the tooltip is worded suggests the modifier is 'global'. Also, the 'Burning Strikes' Notable works as intended to convert 12% of Physical Damage as Extra Fire Damage. At that point, you are dealing 'Fire Damage' (plain and simple) and so w/e 'Fire Damage' players have, the 'Blueflame Bracers' tell us, as players, that our 'Fire Damage' is converted to 'Cold Damage' (even if it's just a 'portion' of our Phys Dmg that got converted to Fire Damage). Period. What am I missing here? Lol. Melee got screwed again. So basically what the game is telling us without really telling us is these gloves are caster gloves that likely work for 'Fire Spell Damage' only. Well, if that's the case, it needs to 'specify' that! Just saying. The gloves just need to do wtf they tell us they do, which is to convert 'all' our Fire Damage to Cold (regardless of source)! And like I said, if the 'source' of where the Fire Damage comes from matters so much, then the tooltip needs to specify these kinds of things better. In a word: misleading. P.S. To drive my point here even further, I shared those Gloves (and the idea I had going for them for my Warrior) to an entire group of fellow veteran PoE 1 players such as myself and... nobody out of those 7 other veterans in the Discord were like, "Yo, bro, hate to bust your bubble, but those Gloves aren't going to work for Melee classes dealing Fire Damage." or any variation of "Not going to work." Same thing with other players in passing who I shared the idea with asking what build/kind of build I'm doing for my Warrior... Nobody told me to stop while I was ahead, and neither did I stop myself while I was ahead. That's the point. The tooltip of the Blueflame Bracers is very clearcut. The fact they do not work is straight-up B.S. and not some 'misconception' on my part. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Apr 15, 2025, 10:31:33 PM
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" In PoE 1, there is a specific order for converting your damage: Physical -> Lightning -> Cold -> Fire -> Chaos Nothing in PoE 1 lets you convert Fire damage to Cold damage, or lets you gain % of Fire damage as extra Cold damage. Dawnbreaker lets you take Cold damage as Fire damage, but that isn't conversion: you cannot change the type of incoming damage more than once. For example, if you equip Cloak of Flame (take 40% of physical damage as fire), and also allocate Divine Flesh (take 50% of elemental damage as chaos damage), you won't take chaos damage from hit consisting of only physical damage. " Okay then: equip Whisper of the Brotherhood and Call of the Brotherhood together, so you convert 100% of lightning to cold and 100% of cold to lightning. What type of damage do you deal at the end? Regardless of the outcome, from your perspective, at least one of the rings doesn't do what it says. The only reason both rings can exist and make sense is because you cannot convert damage endlessly. Blueflame Bracers do work for attacks. You can try it yourself with Perfect Strike. What they don't work for is damage converted to fire damage not inherent to the skill, or damage gained as extra fire damage. It doesn't work for the Burning Strikes passive--but that passive also doesn't work as well for skills with built-in damage conversion, because it works with the physical damage that's left after the skill's built-in conversion. |
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" This reply is mostly in response to the very end of your response. It should not matter what Melee Skill I am using (inherent Fire Damage or not). If even a 'portion' of my Damage is Fire Damage? That is Fire Damage! It's that simple. I... am dealing... Fire Damage. ![]() So... where towards the end of that screenshotted tooltip does it say what you're saying when you say, "What they don't work for is damage converted to fire damage not inherent to the skill, or damage gained as extra fire damage. It doesn't work for the Burning Strikes passive"? It doesn't state those things at all! That tooltip doesn't talk about anything regarding 'what doesn't work' other than 'Damage over Time' itself not being converted. Also, Whisper of the Brotherhood converts 100% Cold Damage to Lightning Damage (not the other way around like you said). Your question to me there in your reply made no sense. What purpose does your question serve other than being low-key rhetorical in nature? ![]() The Blueflame Bracer Unique Gloves in question (with a very straightforward Fire-to-Cold Damage 'conversion' modifier). ![]() " I never said that worked at all. That is also not what this post is about at all. Let me also be clear that the argument here is not about you being right or wrong regarding how 'conversion' works in PoE 2, but how the Blueflame Bracers Unique Gloves do not work AFTER whatever Damage conversions are made (with the 'end result' being that you are dealing 'Fire Damage', one way or other, no matter how you got it). You can talk all the logic you want regarding 'Damage conversion' in PoE 2 (how it works, etc. [nothing I did not already know]), but if the 'end result' is you dealing Fire Damage (even after 10 conversions, for the sake of argument), then those Unique Gloves should still work since the way the tooltip is worded 'suggests' a 'global' Fire Damage to Cold Damage conversion. Plain as day! Fire Damage is Fire Damage is Fire Damage... It doesn't matter how I got there. I deal Fire Damage. All this counter-talk you're throwing at me does not change that fact. The game literally told me my Fire Damage was going to be converted to Cold Damage (knowing I'm putting out Fire Damage). Well, it didn't, and I was displeased. Rightfully so. Simple logic. Where is the confusion in that train of thought? Furthermore, the additional 'helper' tooltips on certain Keywords, again (in this case), do not state/tell players, "These Gloves will not work/synergize with Physical Damage converted to Fire Damage from the Skill Tree." Until then? Yea, this looks like a bug to me all the way, that or critical pieces of other information not included in the tooltip need to be included (and they are not. I proved that). When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Apr 15, 2025, 3:06:36 AM
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" "Conversion is a two step process." You don't break the second step down into intermittent steps. Everything in the second step happens at the same time, using the same source damage. Damage Gain has a separate tooltip, which you can find by hovering over Gain in the description of Burning Strikes, saying that it occurs during the same two step process as Conversion. This is similar to "Damage taken as" being a one step process in PoE 1. " Ah, yes, you're right, I got things backwards. Let me fix that then: Equip Whisper of the Brotherhood and Call of the Brotherhood together, so you convert 100% of cold to lightning and 100% of lightning to cold. I don't have Call of the Brotherhood in-game, so here's a trade link: https://www.pathofexile.com/trade2/search/poe2/Standard/79VYYz6u5 The first point to the question is that this pair of rings could not exist in PoE 1 because there would be no final damage type. Hence why damage conversion is a one-way road in PoE 1. In PoE 2, because all damage conversion occurs in that two-step process, Spark would deal only Cold damage, while Ice Strike would deal 20% Physical and 80% Lightning damage. " The second point of the question is your point of view here. If Spark does lightning damage, Call should convert it to cold damage. But the result is cold damage, so Whisper should convert it to lightning. But the result is lightning damage, so Call should convert it to cold... To sum things up: this isn't a bug, because it is working as designed. If you still feel that the interaction should be changed, or that the tooltips should make this sort of interaction more clear, there is a forum for Feedback and Suggestions. Last edited by Jadian#0111 on Apr 15, 2025, 3:15:35 AM
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" To sum things up, as I have proved it, the gloves are not working as intended, and if they are, the game does a very poor job (and I proved that) at explaining 'what doesn't/will not work' in-game, even with the help of the new additional 'helper' tooltips. Also, the tooltip for the Keyword 'Gain' basically reads the same way as the other tooltip I shared with you, just worded differently. And towards the end? It literally says the same thing that Damage over Time is not converted. That is the only part of these two tooltips that tell players 'what does not/will not work'. All the other things you're telling me and anybody else reading this post? are simply not stated/mentioned at all one tiny bit in 'any' of the tooltips: not on the Gloves and also not on the Keywords 'Gain' or 'Converted'. The information doesn't exist there! Note: My end-goal is actually NOT to use the 'Whisper of the Brotherhood' or 'The Three Dragons' Helm. I just used those Uniques as examples on how flexible PoE 1 is to solidify my point. There also 'was' a build way back (and I'm sure still is) that used different 'Damage conversions upon Damage conversions' for a really neat end-result. I'm not sure when the last you played PoE 1 was, fellow oldtimer (I saw your join date), but PoE 1 has evolved a lot since then, allowing for way more build versatility like no tomorrow. I also never said Whispers of the Brotherhood existed in PoE 1. The Three Dragons Helm, however, does exist in PoE 1. With all that being said in mind, the Whispers of the Brotherhood is a knock-off of Call of the Brotherhood https://www.poewiki.net/wiki/Call_of_the_Brotherhood hence, why you got confused. That is the old Brotherhood ring :) Oh, and must I mention? The tooltip for Call of the Brotherhood does a better job at specifying the ring itself affects 'Spells'! Imagine that! Case closed. The wording, therefore, for the new 'Whispers of the Brotherhood' and the 'Blueflame Bracers' is/suggests a modifier that is 'global' (not local or specific to a certain thing or 'for Spells' only). ![]() When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Apr 16, 2025, 1:48:06 AM
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bump
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) |
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