Horrendous design choices for pinnacle fight
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If you are going to slow us down by 80% why is everything still scaled and balanced around us moving at mach 1 speed. I am so absolutely livid with this. Tried my first Xesht fight just now and died because the hit boxes are jank as all hell now on the arm slams and they will sometimes do instant kill or half health damage or his arms will be completely invisible as they slam down due to a bug. Evasion does nothing for pinnacle fights so why is it in the game?
I am rapidly losing interest in this game right now and it sucks because i put 840 hours in the standard league. Nothing feels good anymore. Also while i am at it why in the ever living F are you wanting combo based gameplay but the pinnacle bosses do not allow that? You physically cannot parry xesht so i guess 50% of my build is now pointless in that fight. You cannot roll faster than the Arms slamming down due to the roll recovery and even if you somehow manage that he has his flick ready on you as you dodge the last arm so what is the vision for pinnacle bosses Last edited by GIBAS1996#4295 on Apr 14, 2025, 10:12:36 PM Last bumped on Apr 14, 2025, 10:11:17 PM
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Didn't they reduce T0 Xesht HP by like 50% in this patch? He should be easier than ever currently.
"Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnaccle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4." |
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" That does not mean anything to what i said in my post. I did not say his health is too big at all. |
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The multiple arms attack is kind of BS. Kind of has to be for the fight to be a challenge at all though.
Didn't know you couldn't parry him. Dunno if that's intentional or he just doesn't do "basic attacks" and they didn't foresee it. Last edited by AverBeg7#1689 on Apr 14, 2025, 6:39:12 PM
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" Every single one of his attacks is an AOE spell unfortunately. The arm slam needs to be a channel ability of his, He should not be able to attack in between the attacks, it just logically does not make any sense for how they want the game to be slowed down. |
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They made the pinnacle bosses way easier - there isn't much else to say about this complaint. The thought of someone trying to parry a pinnacle boss is hilarious for some reason. "Holy crap look at those massive arms that just came out of the ground - let me try to parry that!" xDDD
But seriously, they just balanced the pinnacle bosses even more for casuals. It's fine. |
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" My guy are you just ignoring what i said? Did i say that i tried to parry the arms? no of course not. The health is perfectly fine so just get off that argument jesus. The speed is the issue and so are the hit boxes. Maybe read the post before making statements. |
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I can tell you're getting frustrated and it's okay. Just keep practicing and you'll get there. They removed XP loss from pinnacle bosses and give you more tries now. Not everything will be handed to you and might require some effort and practice in the game. Might even have to tweak some gear or passive nodes. It does require a base level of analyzing.
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" This was the boss i farmed and fought the most last league. i know how to fight it. I do not care for the XP loss, I am not asking for things to be handed to me so idk why that is the default for everyone to lapse on, 6 tries is fine unless you die to hit boxes that should not exist or should have already expired such as the arms slamming down and killing you when you are behind the arm. Last edited by GIBAS1996#4295 on Apr 14, 2025, 6:57:46 PM
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Unfortunately, this is most likely a skill issue and no further re-balancing is really needed. The developers cannot develop a game around the weakest set of players. That isn't balance. They must consider both ends and meet somewhere in the middle.
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