Breaches Are Too Short

1. You reduced breach monster density massively, which negatively effects our ability to keep them open via killing.
2. You reduced breach base time to stay open, which prevents us from even doing "combo based gameplay" with "low movement speed characters"; you can only kill monsters in one singular direction before it closes on you. Even killing two beefy rares in short succession fails to keep the portal open long enough to turn around and walk to the other edge.

POE2's endgame is still just POE1's. POE1's endgame doesn't "map well" onto POE2's design. You won't "fix" it by tweaking it, either.

Breaches should stay open much longer if breach monster density is going down in a patch.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last bumped on Apr 14, 2025, 1:18:49 PM
I hard agree on this.

Breach was my favorite mechanic last league and this league its like an actual waste of my time.

I'm running the meta javazon lighting spear build and even then I cannot keep breaches open and even wehn I get a good layout with decent monster density the drops are abysmal.

I am getting way better loot from rituals this leauge and it's not even close.

Also, for what it's worth, expeditions are so weak too. I've done like 5 so far and not one single log book? Why? The log books are not even a guaranteed boss encounter as it's like 1 in 5 logbooks even spawn a boss. I have no idea why the want us to play so long just to get one attempt at an end game boss. It makes the idea of farming them a pipe dream. All of this just seems wacky.

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