Endgame feedback - Player getting one shot and constant stagger

I remember when Mark or Jonathan mentioned that one type of enemy had double the amount of damage, way more than intended but they took a while to figure that out because most of the testers were killing the enemy before they were getting hit.

I have players hundreds of hours of endgame, 0.1.0 and 0.2.0 (dozens of hours), and I can firmly say, the game is in the same kind of state as it was tested before. Enemies one shoting us, constantly staggering the players, screen cluttered with overwhelming visual effect from both enemies and players, enemies swarming us and giving no chance to engage into a dynamic combat.

I just don't understand why GGG is so afraid of tuning it down like ALOT. Tune it down and implement new events and mechanic that will be the new challenge. Right now, I'm playing T15 and I can clear all kind of enemies, ''Rares'' take about 5-10 seconds, and most mobs is just straight deleted... until i get 100-0 myself by a single explosion even if my Res are capped at 75%.

You have the game supposedly balanced around you resistance to be 0%. That's what Jonathan said during Ziz interview. Let me just say it out clear : that is utterly nonsense and straight impossible. I have 2k life and build armor and evasion, it's the same kind of story that was during 0.1.0, I cannot compete with energy shield. There is no life nods (actually like 2 x 3%max life, ridiculous) and all my gear gives max life. I have 350 health regen PER SECONDS, and I can't recover from being staggered 6 times in one seconds but enemies just exponentially swarm you and there is no way out. Not to mention those who because untargetable in smoke or becomes invisible AND untargetable, which is super annoying and not fun. The T1 maps to T15 is just unintuitive ; you climb from T1 to t5, you can feel a difference in challenge with the limited gear that you have, but climbing from T5 to t15 is so easy because the mobs get cleared as fast as previously, the only problem is you get one shot more often the more you climb. But good luck having to spend passive skill tree points from the non-existent exp you get from mapping.

It's not about punishing the player that engage in a unwanted type of gameplay, if the tools given to me gives close to zero chance of survival, what is the point of spending my passive point in them?

If I have to spend 50% of my points in armour, ER, stun threshold, ailment threshold, then I will have very little damage to clear maps and it will take an eternity to have proper gear and currency. It then because the slug fest back again and, to be honest, there is no loot in endgame. I have done around 50 maps, I'm lvl 86 T15, I have dropped ZERO divine, ZERO orb of chance, ZERO meaningful unique that is build defining. All I can hope is dropping exalts so I can go on the bots infest market to buy something I should have been able to drop and feel like the game is rewarding me with my time.


Right now, the game is unrewarding during endgame, and the devs seem to be in a position where they don't want to reward us for our time spent. Imagine spending 100 hours and dropping zero divine, that is just complete disrecpect.

Last bumped on Apr 11, 2025, 1:29:23 PM

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